We and I am fully aware of those livetiming pages and VEC have been testing these time and time again - and guess what, they were not used.
It does not matter if its this or that, during the practice session the java files that we are using for our livetiming failed.
But that would have meant we all of a sudden had to register and install node and all sort of application ontop of installing a plugin that (in the past) has proven to be a reliable issue. And guess what i decided not to do that, i decided.
We built something that was hosted locally which meant it was streamed to Twitch instead of giving out my local network access. So you HAD live timing.
And i see a lot of assumptions in this thread, its very easy to jump on that train. But i´d rather get all the facts straight, even though i have a pretty good idea.
you are absolutely right, we had live timing. after the fact and after few hours, after the chat, viewers and others were literally constantly barraging the chat about live timing and what is what.
it is called constructive criticism what you are getting for this event, from teams, drivers and viewers. which is a great thing. there is no need to justify something which was a failure and just simply put, not well executed. as much as the complete community appreciates and is grateful for what you and your colleagues and others involved are doing, it has to be done better. simple fact. there is no way around that fact.
there is plenty of examples of other series hosted privately, and they all have proper setups, manage to create intros, spotter guides, live timing interfaces, track maps, monitors and etc. much more for viewers, teams, drivers and whoever else might be or is wanting to watch.
this is certainly a learning curve for all, for the developers, publishers and you with your colleagues hosting such events, be it here for rF2 officially or VEC (your own series). this goes to show and proves, lack of stability of servers?, the game? lack of broadcasting tools/ streaming tools and live timing tools properly implemented to prove that rF2 is a force to be reckoned with. but unfortunately the 24H of Le Mans this passed weekend showed, that it is nowhere near ready for such online/ broadcasted and multiplayer events/ venues. given also the driver swap is the most complicated and most cumbersome procedure. (yes you learn and get the hang of it, but it should simply not be that complicated...)
an event starts with introductions, goes on with team infos, maybe if there is time drivers, at a minimum throw in graphical interface/ artwork -> here spotter guides. then if practice, or warm up is going on, commentators have the time here to talk about the different teams and drivers, maybe which prominent drivers, or real racers, or quickest sim racers or whatever else, enough time for it all. then qualifying happens is done, show the overview, talk about the grid, graphics or something so people know who is where, what is what and which teams are driving and are in what position. after that race starts, don't focus on one team only, in the tower show team names, show GTE's, yes even the ones in last position, go through the field with the camera, cockpit view, other views and allow viewers to enjoy and us proving to non-simracers, maybe sponsors, partners, supporters, maybe interested racers from other sims, that this we can do properly and an organized event such as this past one, should have been a shining one.
one thing you can always do, is ask for help from the community and credit them afterwards with their work and input. (could be UI's, OBS stuff, spotter guides, whatever else) many many talented community members out there who have fantastic creations/ ideas and wonderful skills, which you, rF2 and Studio397 maybe many others should take time to investigate and take in. we all can only benefit in working together.
(for one, i had friends, family members, sponsors and supporters as a test watch the stream and give me feedback, within 30-45mins, most feedback was they had no clue what is going on and what is what, and we felt the same way as simracers watching, drivers participating and teams, so on...)
and guess what, nobody is ungrateful for what you all do and did, but simply constructive criticism and feedback for all of you to work with.
*** no train I jumped on, simple feedback from watching the stream with so many others, and all had the same or similar feedback, some more with insight and some less with general feedback, but the consensus was the same."