Road texture problem.

Discussion in 'Track Modding' started by Schumi, Jan 22, 2017.

  1. Schumi

    Schumi Well-Known Member

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    Hello! I'm trying convert rFactor track to rFactor 2 and when I am editing a road material - get this result.
    How to fix it? Thank you in advance.
     

    Attached Files:

  2. Euskotracks

    Euskotracks Well-Known Member

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    Road textures are not properly mapped.
    Each channel has its own mapping. In your picture only diffuse channel seems to be properly adjusted.

    Do you have any experience in what you are doing?
     
  3. Schumi

    Schumi Well-Known Member

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    No, no experience (I do it according to the instructions on youtube
     
  4. Euskotracks

    Euskotracks Well-Known Member

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    Then I understand you are using 3dsimed.
    I cannot know where you exactly messed up. I would recommend to copy an original rF2 track road material into your track material as it is done in minute 8 of the tutorial I guess you are using. Actual version of 3dsimed already puts the textures in the corresponding channels.

    You may want to copy channel0 UV settings into channel 1 and 2 and later scale them to better fit. Note that most rF1 tracks have textured rotated 90 degrees wrt rF2.

    My best advice is to try to copy what you see in a working track.
     
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  5. Schumi

    Schumi Well-Known Member

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    Euskotracks, many thanks! The problem was in the UV Settings
     

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