Found this over on Race Department and thought I'd pass on the info. Patrick Girathon's Road Atlanta 2017 DX11 Ver 1.0 http://www.racedepartment.com/downloads/road-atlanta-2017.18259/ *edit - Conversion work completed by @Heikki21 P.s I've nothing to do with the release. I'm just passing on what I found. With pleasure. If anyone takes issue just let me know and I'll remove the thread asap.
Hi guys, thanks for your nice feedback. I'm gonna try to put it also in the workshop. Thanks for opening the thread @bravotangosix
@Heikki21 My absolute pleasure. Found the upload as mentioned above purely by accident and couldn't help myself but share the news. THANK YOU for the great conversion work. Will there be any other Patrick Giranthon tracks coming our way???
@Heikki21 It is a wonderful work. As far as I saw the GDB file, it seems that the coordinates / altitude, time zone etc. settings are incorrect. It is recommended to write as follows. Latitude = 34.149744 Longitude = -83.813024 Altitude = 261.67 TimezoneRelativeGMT = -4.0 DSTRange=(73.0, 311.0, 0, 9999)
There is a version of that track available, go into multiplayer and jump into the GTR24H server, and the track will download. Needs a few updates, but it works. But a fully redone conversion with this quality would be pretty awesome! I saw yetisaj was still working on the final version.
Ams tracks converted for rF2 are great for FPS and very good looking! Please convert some other tracks too! You did a great work!
Yes I know one of the things I forgot, will put it in with an update, but not in the near future. Who knows...maybe I have already something in the make but need to see if I find time and if PG is fine with that
just tryed great work Heikki21! visually is superb. P.S. for eventual improvements, two suggstions : -speed limit in that long pit lane is too low (60km/h) -with some "rigid" cars, like historic F1 (BT20), you feel imperfect road mesh (usually with rf1's conversions). with more soft cars no problem. not easy but it could be great if it would be possible a future road mesh update. it that case we can have a masterpiece
superb conversion bravo! I hope there will be more patrick girathon tracks in the future they are really good !!
Nice!! The AI needs some work but it's good to finally have the modern LeMans layout. I should take a look into multiplayer more often. I wouldn't have known of that track had you not mentioned it. BTW, great job on Road Atlanta. Tested it 2 days ago and really liked it.
Does anyone else see that the ground in the pit lane looks like water? I'm glad to see it converted!!
Got my first crack at this and it was terrific! I will definitely have to try a night session soon. Calloway Corvette likes it! ps. Sorry Keith, I forgot to look around pitlane. I will again soon. Blue lake-like areas are often just untextured sections that track builders ignore due to usually being out of sight. Performance can sometimes be improved by these blue areas not stressing the graphic system as does the rest of the visible track components.