MediaFire tried to also insert some malware(malsign.optimizer.6a0) when I was downloading the track. AVG caught it...but a nasty surprise none-the-less. And it won't load either. grmble. I get a Crash back to Steam when I try and load SCES Road America 1.3
Road America 1.41 David Driver, Dennis Grebe and I are proud to present the new version of the track. A lot of work has gone into the track, but it's not 100% complete yet. With steam workshop, we can quickly make fixes and add new things, with just a small download on your end. Search for Road America on steam workshop and you should find it. Or, download it here: https://www.mediafire.com/?o3moc24793rz233 Known Issues: AIW is not great Wet weather reflections not finished Static reflections not finished Changed: made front stretch dip and rise a bit at the end made the road bumpy at the tunnel(between t1 and t2) Changed terrain down back stretch Changed terrain around kart track Added the dirt ramp near the kart track Detached the inside of the carousel and subdived it a lot and applied new terrain shader Added railroad tracks to the back of the track Added a hill outside of T2 New verges, decals instead of parts of the grass gmts Hill inside T7 changed Added hill outside Canada Corner Added path down the inside of the back straight Modified the corvette bridge Modified hill to the right of corvette bridge Modified hill inside t7 Modified terrain between t5 and t6 Made hill behind Canada corner higher Made path inside thunder valley Moved garage in the pits Added RV parking in T1 Added wider section of road on backstretch Removed some of the dirt road behind T6 Added seats on right side of track before T6 Added road near track entrance Added fence posts outside T8 Added fence behind T6 Added fence behind bike chicane Added paved run-off in T1 Merged in Sunoco sign, garbage can, camera stand, picnic table, radio mast, small stands Added stairs going up the hill at Canada Corner Added fenced in area between pit in and track Merged in tire wall(too high poly? Also merged in lower poly one) Added armco wall at T6 exit Fixed some terrain gaps Extended wall and fence near start finish line Added highway "J" and terrain behind it Added new entrance from highway "J" Added more terrain behind t2/carrousel Added more terrain down back stretch Added correct north direction in gdb(90) Adjusted terrain inside carrousel Fixed BB tree pivots Added fence before T5 to protect marshal Added more bumps to front stretch and pit exit Last turn runoff behind curb a bit wider Added a fence outside the last turn area Added new garage inside last turn Added some buildings outside last turn Armco along pit wall Re-made kart track(still needs curbs) Rocks beside Corvette bridge(maybe make them whiter) Ivy on fence near bike course chicane Added Fence on wall inside Canada Corner after Gehl sign Added new podium building Added Armco walls where they needed to be Added a helicopter flying around Added google earth terrain image north of track instead of tree wall Made some openings in walls Added zipline buildings Added pedestrian fences around carousel and canada corner New scoreboard outside T14 Kart track night lights ****ters all over the place Made garages and trucks different colours Added new cars all over the place Added fence at end of pit lane Added warning light at end of pit lane Added new ad boards Moved terrain down outside t1 Removed ads near corvette bridge Added tv screen last turn Changed brake markers Added bump under first bridge Added bump under corvette bridge Added camera men and cameras
That's It? just a thousand or so changes/improvements/additions/corrections? lol! LOoking forward to this. Thanks for making it Steam Compliant as well!
Thank you folks Edit: Maby it's possible to change the topic title to ""Road-America-version-1.41 for better finding.
I installed the track via the Steam Workshop, it shows up in the menus. However it crashes back to Steam prior to completing the load. I've tried a full pack and just 1 car and even 1 ISI Howston, still no joy. I had the same problem with v1.3. I've only been able to get v1.011 to load(from another site). dang
Does that happen with any other track? Can you try going to rFactor 2\UserData\Log\CBash and deleting anything that says ROADAMERICA_FULL.
It hasn't happened with other tracks that I know of. I've been able to load 3 different versions of Le Mans, and a previous version of Road America(I've got quite a few 3rd party tracks both from Steam and other sites, none crash like this is doing.} There is a RoadAmerica_Full file but I can't read it. All that comes up with Wordpad or text pad is )#*@__)*(&E#WE Gibberish. Lots and lots of it. Is there a utility to read those cbash files? THe mas editor wants to look for rcmf extensions, not cbash.
Delete the cbash and rbash and it generates new ones, there might be a problem with them. Sent from my HTC One using Tapatalk
Deleted those AND the two for RoadAtlantic,just in case the similar names were causing a conflict. But no, still locks up. I did try something different and did not close out the error message box to see if the sim could continue and finish the load, but after several minutes, it was clear that no further progress was occurring. Then I went one step further and deleted all the cbash and rbash files. Still couldn't get the track to load past the same spot on the progress bar. Finally loaded up another track just to ensure the cars were sound. grmble grmble thanks for your input!
Many thanks to everybody involved into this great update. Just for the record: track is loading fine on my end...