[WIP] Road America version 1.3

Discussion in 'Locations' started by Davidd, Apr 1, 2016.

  1. MaD_King

    MaD_King Registered

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    Yes I prepare some screens and information to help you (or me :) ) to find what's wrong somewhere.
     
    Last edited by a moderator: Apr 22, 2016
  2. Marc Collins

    Marc Collins Registered

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    Don't despair. Half the mod tracks out there have incorrect texture biases, wrong albedo settings and texture transparency issues. But they can all be fixed :)

    The most prominent place they show-up (or are most noticeable) in general (not necessarily in this RA track) is in the white or other painted lines on the track. Either excessive jaggies are present, or some combination of wrong settings also make the lines excessively fuzzy. Somewhere in the middle is the correct settings.
     
  3. Davidd

    Davidd Registered

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    Screens would be good MDK - see what you are getting. thanks

    and thanks for the info Marc. :)

    Davidd
     
  4. MaD_King

    MaD_King Registered

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    Yes it's mainly on the white lines, they are blurred with dark "background" at long distance
    So my settings ingame, and I have the Texture Sharpening option to 0 in my player.json:
    [​IMG]
    [​IMG]

    The screens, see the white lines at front of the car:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

     
  5. Davidd

    Davidd Registered

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    Thanks MDK for the pictures - I know what you mean regarding this.
    The road textures also incorporate the white lines, so what's good for the roads is not so good for the lines.
    The other, bigger issue is that the road/grass edge textures don't have alphas assigned, so it's really difficult to try and blend them into the inner grass etc, hence the harsh edges.

    Hopefully the next version will improve on things.
    Thanks again for your pics.

    Davidd
     
  6. Emery

    Emery Registered

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    That's what the rF2 decal flag fixes. Separate the white lines to their own mesh and flag them as decal.
     
  7. wgeuze

    wgeuze Registered

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    Or you keep them as part of the main road mesh and give them its own material ID in which you change the bias, no need for decals using that method :)
     
  8. Davidd

    Davidd Registered

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    Would be great if you could elaborate on this some more.
    rF2 decal flag fixes? material ID?

    I don't have access to Max anymore, this has been from the start, purely a texture update project, something I thought I'd have a go at after being away from track work for a while.
    It's been a pleasure to have a chance to share it - the interest and feedback has been really great.
    It needs a lot of polishing up, especially from people who have the skills to do this. Would be a mighty fine track indeed!

    Davidd
     
  9. Coutie

    Coutie Moderator

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    Should be able to fix it with gjed. Just set mipmap bias to -1 or something in the road line texture.
     
  10. Davidd

    Davidd Registered

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    I'm getting some nice Road detail, along with better mip mapping and shading.

    View attachment 19855

    Davidd
     
  11. faasda01

    faasda01 Registered

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    I like the look Davidd! This is one of my favorite road courses!
     
  12. Chris Lesperance

    Chris Lesperance Registered

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    I'm planning on being at the track next Saturday (May 14). I'll do what I can with pictures and sponsors and bill boards.
     
  13. Davidd

    Davidd Registered

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    Ah, thanks Chris, that would be really appreciated.

    Have a great day at the races! :)

    Davidd
     
  14. Davidd

    Davidd Registered

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    Meanwhile ... some more fine tuning on the road and grass for the next version

    wip of course!

    View attachment 19909

    Davidd
     
  15. Davidd

    Davidd Registered

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  16. asehauDLM

    asehauDLM Registered

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    Really beautiful, love this track!
     
  17. jayarrbee36

    jayarrbee36 Registered

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    Yes, very good. One of the world's great tracks, and this is a really good representation of it.
     
  18. Davidd

    Davidd Registered

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    Thanks - I'm still bunging in some new work here and there on it.

    View attachment 19973

    Cheers

    Davidd
     
  19. Chris Lesperance

    Chris Lesperance Registered

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    I just got back from the track today. I didn't quite get everything, but I have enough pics of the newest billboards to get a start. It'll take me a little bit to get them all up for you. I should be able to get the spots that I missed the next time I'm there in a few weeks time.

    Edit: Here is the pics. It was very cold and cloudy (snowing/sleet at a couple points). Everything is taken from an iPhone so the quality isn't the greatest. If there is any questions on locations of the pics, or details you can't make out, please let me know :)

    https://www.flickr.com/photos/123586883@N04/albums/72157668096372692
     
    Last edited by a moderator: May 15, 2016
  20. Davidd

    Davidd Registered

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    Ah, music to my ears - I'm really looking forward to the pics Chris - in your own time of course.
    I'm still working on things - a track that keeps you coming back! ;)

    Thanks

    Davidd
     

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