Right Power and Torque calculation?

Discussion in 'Car Modding' started by Marcel Rockenschuh, Dec 1, 2016.

  1. Marcel Rockenschuh

    Marcel Rockenschuh Registered

    Joined:
    Jul 16, 2013
    Messages:
    27
    Likes Received:
    2
    I do not know exactly from who the mod is and whether I may publish it. The Mod is from the F1CLASSIC Forum. The vehicle still has a few errors, e.g. in the cockpit the wheel/Dashbord, arms and when you are in the cockpit, the Outside mirrors. I have no knowledge at all of this, to resolve this. To fix this I will have to take more help from modders!

    @Navigator, I'll send you a link to the my 300ZX mod in a OneDrive folder per PM ...

    Sorry for my bad english! I use Google to translate ...
     
  2. Navigator

    Navigator Registered

    Joined:
    Jan 15, 2012
    Messages:
    2,275
    Likes Received:
    389
    Don't worry; I won't share it.
    Just work on it and send it back to you. Did this for other guys too; if I had done something to misuse their trust, you would have read all about it on this forum ;)
     
    Marcel Rockenschuh likes this.
  3. Marcel Rockenschuh

    Marcel Rockenschuh Registered

    Joined:
    Jul 16, 2013
    Messages:
    27
    Likes Received:
    2
    I have now asked the creator of the 300ZX mod for rFactor1, if I may share this public when it is finished. I hope I get an Answer :)
     
  4. Navigator

    Navigator Registered

    Joined:
    Jan 15, 2012
    Messages:
    2,275
    Likes Received:
    389
    Good news, might be a great mod!
     
  5. Marcel Rockenschuh

    Marcel Rockenschuh Registered

    Joined:
    Jul 16, 2013
    Messages:
    27
    Likes Received:
    2
    Yes, but I need as I said, a lot of help from you as a modder so that it becomes usable.

    If not already done, you'll see where the fails are.

    I also want to use the dashboard and plastic textures from the ISI Honda NSX Mod and also make tachometers, speedometers, water temperature, fuel level, oil pressure and battery level functional.

    I just have never with modding employed and am an absolute beginner.

    But with your great help we can do it ;)
     
  6. Lazza

    Lazza Registered

    Joined:
    Oct 5, 2010
    Messages:
    12,345
    Likes Received:
    6,572
    We only need specify horsepower or kilowatts (being the two common?) when discussing the calculation from torque. No need for stupidity anywhere.
     
  7. Juergen-BY

    Juergen-BY Registered

    Joined:
    Jun 16, 2012
    Messages:
    3,089
    Likes Received:
    440
    Hum...the key next to backspace is accent grave. Using this shows (at least for me...) the TGM tool in DevMod?

    devmod.jpg
     
  8. Eddy

    Eddy Registered

    Joined:
    Jun 27, 2013
    Messages:
    1,649
    Likes Received:
    394
    Sorry @Juergen-BY i only copied what dbaldi said in another thread (didn't check) same thread navigator was revering to. :(
     
    Juergen-BY likes this.
  9. Juergen-BY

    Juergen-BY Registered

    Joined:
    Jun 16, 2012
    Messages:
    3,089
    Likes Received:
    440
    Yes, no problem at all...just curious, wich the right key would be?
     
  10. Eddy

    Eddy Registered

    Joined:
    Jun 27, 2013
    Messages:
    1,649
    Likes Received:
    394
    For me next to backspace would be equals (=). maybe you could try that

    So ctrl + =
     
    Juergen-BY likes this.
  11. Juergen-BY

    Juergen-BY Registered

    Joined:
    Jun 16, 2012
    Messages:
    3,089
    Likes Received:
    440
    Thanks for your reply, but it`s not working :(
     
  12. Navigator

    Navigator Registered

    Joined:
    Jan 15, 2012
    Messages:
    2,275
    Likes Received:
    389
    Well, I don't see myself as a modder really, but the problem won't be the engine ;)

    If I can manage sitting in the playseat long enough again, I will also (if not done yet) take a look at the chassis/flex chassis.
    Not that I think you can't do that, but you have enough work on your plate already.
    Starting the engine today........
     
    Marcel Rockenschuh likes this.
  13. Navigator

    Navigator Registered

    Joined:
    Jan 15, 2012
    Messages:
    2,275
    Likes Received:
    389
    As I said; I start working on the engine today; I will take a look and see if it works again........might have some memory of clicking some buttons laying around ;)
    I will note it here if found.
     
    Juergen-BY likes this.
  14. Euskotracks

    Euskotracks Registered

    Joined:
    Nov 29, 2013
    Messages:
    1,092
    Likes Received:
    191
    Power is not torque over time. It is torque multiplied by angular speed. They are directly related and cannot be independent in any way.

    I am not sure how turbo effect is implemented in game. in reality it is as simple as increasing the amount of air that can be introduced in the cylinder.

    I understand that the baseline engine curve is considered for full throttle under no turbo and some kind of multiplier is considered for all torque, consume and heat generation.
    If you apply the torque multiplier into the base torque and multiply by the rpm converted to rad/s you should obtain the final power curve.
     
  15. Navigator

    Navigator Registered

    Joined:
    Jan 15, 2012
    Messages:
    2,275
    Likes Received:
    389
    Well, it actually is if you look at it short. I didn't want to write a whole story here; I just wanted to explain to Marcel how they are connected.
    In "racing world" we, and all the engineers, just go from the fact: "power is torque over time" to make it handy.

    I know very well how to calculate the power; look at my excel......it doesn't take the torque and multiply it by the rpm.
    But if you want to make a long story short; it is ;)
     
    Juergen-BY likes this.
  16. Navigator

    Navigator Registered

    Joined:
    Jan 15, 2012
    Messages:
    2,275
    Likes Received:
    389
    Hmm.....tried it; doesn't work here too.
    Crap; I needed that.
    In that topic, I stated "thats it!" so it must have been working back than.

    Sorry; I don't know now........
     
    Juergen-BY likes this.
  17. Marcel Rockenschuh

    Marcel Rockenschuh Registered

    Joined:
    Jul 16, 2013
    Messages:
    27
    Likes Received:
    2
    Last edited: Dec 3, 2016
  18. Euskotracks

    Euskotracks Registered

    Joined:
    Nov 29, 2013
    Messages:
    1,092
    Likes Received:
    191
    I knew you knew it ;). I just wanted to make it more clear. Sorry but as an engineer reading an expression like torque over time hurts my eyes. It makes absolutely no physical sense and it is very confusing. It doesnt help at all understanding the torque vs power relationship. The existance if a thread like this which is asking in its title for a way to make torque vs power independent is a blasphemy.

    Definition of power as torque over time would imply that torque ia a cumulative magnitude, which isn't. It is a static value as speed is. Soeed is not accumulated. Distance is.

    For power. It is energy or mechanical work what is being accumulated. Power refers to work or energy over time. Hence since work is torque multiplied by angular displacement, power is torque muktiplied by angukar speed.
     
  19. Navigator

    Navigator Registered

    Joined:
    Jan 15, 2012
    Messages:
    2,275
    Likes Received:
    389
    Wait a minute!
    You quoted me wrong and I didn't pay attention! :) I walked with you in the wrong direction my friend, hehe.

    I said; power is torque times rpm ;)
    Its still not true, that right.

    I can imagine as an engineer it hurts your eyes.
     
    Last edited: Mar 26, 2018
    Euskotracks likes this.
  20. Marcel Rockenschuh

    Marcel Rockenschuh Registered

    Joined:
    Jul 16, 2013
    Messages:
    27
    Likes Received:
    2
    @Euskotracks, Then I would apologize for it! That was not my intention.
    I am sorry to say something wrong. I can rename the title! Is "Right Power and Torque calculation" better for you?
     
    Euskotracks likes this.

Share This Page