hi all!! i have this problem and i cant fix it right. im using 3dsimed and everything in spinner view and in game is in right place. but when i want to start driving,car dont want start to move and rear tyres just start to spinning or nothing,its like car is touching the ground to much,but when i look from outside camera car is not touching the ground is where should be.but when i change GraphicalOffset=(0.0, 0.0, 0.0) its ok but car is to high then. so my question is what im doing wrong?in 3dsimed,in physic files(pm,tbc,hdv) or some other thing im doing wrong? like i sad GraphicalOffset did the job but i dont like ride height like that its not realistic,car is to high.i tried to play with sus hdv file but no luck.i really dont understand because car looks fine in game need help please thank you here is a pic.you can see it have space from car to ground.but i just notice front wheels are bit in air.whether this affects this problem? View attachment 5606
I notice with rF2, the collision/shadow object touching the ground because under the 0,0,0 reference. Try to put you shadow/collision in comment in your .gen to test without them. or Suspension I think can be a reason of your problem too, check your .PM file, need to match to your car.