Hi guys, i would know wich format need the rfm .dds, i have used one with dxt5 interpolated alpha (nvidia dds plugin for photoshop) but when load the dev I receive problem message. Any help?
Hi. I have saved the .dds icons in 5.5.5 version and without MIP levels and the small icon in the game shows as following: The big icon works ok but not the small one. What I need to do, please?
I have tried saving to "TGA 16 bits (with RLE compression), TGA 24 bits, and to TGA 32 bits. And I have the same problem yet
My fail... I was putting bad name to .dds/tga file... But can't I make personal image to the small icon (Main Menu, selected mod)?
Use this setting in PS: 8.8.8.8 ARGB 32bpp unsigned If you want see dds properties use this tool http://www.ozone3d.net/dxt_viewer.php
8.8.8.8 ARGB is what I've been using for icon dds files. after posting and having the same issue. I was told that this is a good type to use.
Perhaps a stupid remark, but did you make BOTH of the images? It's a different image then the large one. In terms of saving the file, both files need to be saved in the same way. I use the 8.8.8.8 RGB option, as recommended by ISI (not sure where, but I asked it one time ). This is the image for the RDWSR league I am organizing at Racedepartment. The small image, the RDWSRSMICON.dds, is saved in the above mentioned format.