[REL] rfDynHUD for rFactor 2. Version: 1.600. Release date: 14.09.2014

Discussion in 'Other' started by DA, Sep 16, 2014.

  1. DA

    DA Registered

    Joined:
    Oct 5, 2010
    Messages:
    259
    Likes Received:
    5
    Hello guys! You know our big friend Prunn who make great widgets for rfDynHUD by CDTP.

    Some days ago, he released full widgets pack for rFactor 2. Yes, you can delete TrackMap and install more friendly rfDynHUD.

    Version 1.600 works only for 32-bit!

    [​IMG]


    Required to install

    -java 32 bits: https://www.java.com/
    -rfdynhud latest (follow instructions for rf2 installation): https://github.com/CTDP/rfDynHUD/releases (need version 1.4.1)
    -full widget pack by Prunn: https://www.mediafire.com/?6qat7hp4ze18ddq (without yellow flags on timer) or https://www.mediafire.com/?ndmmrr9csr4kney (with yellow flag on timer).

    Install

    1. From arhive rfdynhud-v1.4.1-2014-08-10.zip copy and paste folder rfDynHUD and file rfdynhud4rf2_32bit.dll into rF2 folder C:\rF2\Bin32\Plugins\* here
    2. From arhive Prunn_WidgetSet_ALL_v1600_rf2_no_yellows copy and replace folder Bin32 into rF2 folder C:\rF2\* here.
    3. Open file C:\rF2\Bin32\Plugins\rfDynHUD\editor\rfdynhud_editor.exe and setup personal widgets.
    4. Launch rFactor 2 Launcher, go to tab "Advanced" and set there option "Use 32 bit executables on 64 bit capable operating system".
    5. Return in tab Simulate. Launch game. Enjoy rfDynHUD!

    Promo video here:



    Source: Prunn blog.
     
    Last edited by a moderator: Sep 16, 2014
  2. AceLain

    AceLain Registered

    Joined:
    Jan 13, 2012
    Messages:
    553
    Likes Received:
    43

    good news !

    but...

    any plan for 64 bits ?
     
  3. DA

    DA Registered

    Joined:
    Oct 5, 2010
    Messages:
    259
    Likes Received:
    5
    I try send letter to Prunn and ask him about 64bit. :)

    P.S. Please don't quote big message!
     
    Last edited by a moderator: Sep 16, 2014
  4. AceLain

    AceLain Registered

    Joined:
    Jan 13, 2012
    Messages:
    553
    Likes Received:
    43
    Thanks :)
     
  5. prunn

    prunn Registered

    Joined:
    Nov 1, 2010
    Messages:
    33
    Likes Received:
    0
    I don't think an x64 version would be too complicated to do
    -needs an x64 system to compile the dll
    -make sure the program is not flagged as x86 in visual studio
    -point to the right path for java x64 in the code
    but of course it's never that easy, especially with rf2
     
  6. DA

    DA Registered

    Joined:
    Oct 5, 2010
    Messages:
    259
    Likes Received:
    5
    Thank you for answer Prunn! Modern way for our community - it 64 bit version rFactor 2. Is there any chance that you will release a version 64 bit?

    And also would like to know whether there is a guide somewhere on creating widgets for rFDynHUD? For example, a widget is not enough to weather conditions. And also I would like to see more advanced TyreLockWidjet, in plugin TrackMap 0.94. :)

    Cheers,
    DA.
     
  7. newtonpg

    newtonpg Registered

    Joined:
    Oct 5, 2010
    Messages:
    97
    Likes Received:
    0
    Thank you all CTDP, prunn & DA!
    IMHO this is the best plugin for rF and probably it will be for rF2 too.
    Downloading now while waiting for a 64bit version.
     
  8. DA

    DA Registered

    Joined:
    Oct 5, 2010
    Messages:
    259
    Likes Received:
    5
    Enjoy my comrade! :) I agree with you - rFDynHUD is once best plugin for both rFactors! :) I also waiting 64bit and manual for create new widgets! :)
     
  9. Marc Collins

    Marc Collins Registered

    Joined:
    Jan 11, 2012
    Messages:
    3,168
    Likes Received:
    162
    Very impressive. I, too, hope a 64-bit version is forthcoming.
     
  10. MOD43

    MOD43 Registered

    Joined:
    Nov 4, 2011
    Messages:
    118
    Likes Received:
    0
    32bit version makes my game not load so I will wait for the 64bit version
     
  11. DA

    DA Registered

    Joined:
    Oct 5, 2010
    Messages:
    259
    Likes Received:
    5
    So sad! Aww you so lazy man! Why you don't read manual for install? Check again first message this topic! And one thing: plugin load for 10 sec after press Race.
     
  12. MOD43

    MOD43 Registered

    Joined:
    Nov 4, 2011
    Messages:
    118
    Likes Received:
    0
    How do you know if I did or didn't?
     
  13. DA

    DA Registered

    Joined:
    Oct 5, 2010
    Messages:
    259
    Likes Received:
    5
    Elementary! If you followed the instructions, the plugin you have earned! Check the correct step-by-step installation of the plugin!
     
  14. GT_ONE

    GT_ONE Registered

    Joined:
    Dec 25, 2011
    Messages:
    267
    Likes Received:
    9
    Thank you DA and Prunn it work well for me
     
  15. Marc Collins

    Marc Collins Registered

    Joined:
    Jan 11, 2012
    Messages:
    3,168
    Likes Received:
    162
    Version 1.600 works only for 32-bit!

    How do instructions change this?

    Some of us are not willing to trade the entire 64-bit benefit for a plug-in, even if it is as great as this one.
     
  16. MOD43

    MOD43 Registered

    Joined:
    Nov 4, 2011
    Messages:
    118
    Likes Received:
    0
    Well Dear Watson you would be wrong because I followed the step by step instructions and it led to getting an error message every time I tried to launch the game
     
  17. Jeepy

    Jeepy Registered

    Joined:
    Dec 25, 2011
    Messages:
    97
    Likes Received:
    0
    Same problem here. Followed step by step but unable to start rF2 anymore except after deleting the dll.
     
  18. Jeepy

    Jeepy Registered

    Joined:
    Dec 25, 2011
    Messages:
    97
    Likes Received:
    0
    Ok it's working now. The trackmap.dll was causing the trouble. Renamed it and all went fine.
     
  19. Feralarri

    Feralarri Registered

    Joined:
    Sep 21, 2014
    Messages:
    90
    Likes Received:
    27
    Widgets too big

    I have this running on triple screen 5760 x 1080- but widgets are three times too big. Have selected 5760 x 1080 screenshot in editor but still problem is there. Have noticed in log file rfdynhud there is a line

    Creating RFDynHUD instance Version 1.4.1-Beta (build 121)...
    Detected game "rFactor2" (supported).
    Creating overlay texture interface for resolution 0x0... done.
    Loading GameEventsPlugins...
    Found plugin "net.ctdp.rfdynhud.plugins.datasender.DataSenderPlugin".
    Found plugin "net.ctdp.rfdynhud.plugins.director.DirectorPlugin".
    Found plugin "net.ctdp.rfdynhud.plugins.simulation.SimulationRecorderPlugin".

    showing resolution at 0x0, could this be the problem and how do I fix it. Noticed in rf1 log that this line says 5760x1080

    Many Thanks for help
     
  20. gbk

    gbk Registered

    Joined:
    Sep 21, 2014
    Messages:
    1
    Likes Received:
    0
    I can't wait 64 bit version.
     

Share This Page