It's an open source project, so you can google it, find the git project, and compile it yourself.
Yes it works great on triples![]()
I would like to add that it most certainly does not.
In 2D surround triple monitor mode at 5760x1080, I can configure the screen as I always have, but when the game loads, it confines everything to a 1920x1080 space on the middle monitor. I have tried using both % and pixel configurations. I have to use pixel just to get widgets moved off of 1 screen in the first place.
Really need to see this with the ability to span multiple monitors and not confined to just 1.
I am referring to the post about running in triples on rf1 above....I set it up on my triple screen with no problem whatsoever... Ive not tried it in rf2
Also get issues with running it in rFactor 2. Where is the manual I only find a link to the plugin and there is no other documentation except to where to install the files? Installing them and running in 32-bit I can´t get it running but maybe just missing some hotkey?
Not work in rF2. Unfortunately.![]()