rfcmp in Packages from nowhere

Discussion in 'Hosting Help' started by DanRZ, Feb 26, 2023.

  1. DanRZ

    DanRZ Registered

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    Hello, i'm actually updating some Workshop content.
    I do as usual ...
    For example, make an update 3.55CXX from 3.54 of the Aston GT3.
    I put in the car_upgrades.mas of the 3.55 and a bunch of file.mas i made.
    Everything is fine. Workshop content synchronizes.

    Bur when everybody connects to my Server, they get another rfcmp that goes in the Packages folder.

    There should be nothing in Packages folder since i use the Workshop !

    It looks like my server tries to send another version of the 3.54 content.
    Like if the 3.54 is not the good one.

    Content appear without any name and only : AstonMartin_Vantage_GT3_2019.rfcmp

    Mine is AstonMartin_Vantage_GT3_2019_v3.55CXX.rfcmp

    What am i doing wrong ?

    This phenomenon causes a bad synchronisation and everybody need to clean all files/mods manually.
    I'm pretty sure i use the same method as previously.

    Please, help ...
     
  2. DanRZ

    DanRZ Registered

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    I think i realized what was wrong.
    When copying a rfcmp as base for an upgrade with MAS tool i was copying the last one (3.55).
    By using a copy of the 3.54 renamed as 3.55CXX the problem is gone ... o_O

    Does the MAS tool need the version used to be installed ?

    When using the 3.55 as base rfcmp, the 3.55 was not installed or even known by ModMgr.
    There seems to be a link ...
     
  3. Coutie

    Coutie Moderator Staff Member

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    People need to download the servers rfmod, which will always go into the packages folder. Unless they download the rfcmp from your server, which I think can be enabled in the multiplayer.json file.
     
  4. DanRZ

    DanRZ Registered

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    Yees, the .mod is in Packages, but sometimes i have aa rfcmp in Packages uploaded by the server.
    That's my own fault in fact, i make some mistakes and the server compensate by sending this rfcmp to clients.
     

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