BigBl4ckW0lf
Registered
With the newest GT3 cars and some still existing issues with the skin syncing process I am facing a problem for our league.
We want to create "a" league mod to eliminate possible issues and make skins "preloadable" via the workshop.
For our league it means that we have to click through the single component for each single car update S397 releases.
If there would be a filled IMSA league this could mean 1 LMP, 5 GTE, 13 GT3 == 19 Times clicking through the process.
Since I am a software engineer myself and the GUI for the .rfcmp creation is not much more than text inputs, I would like to see a tool which is controllable via a CLI. The "ModMgr.exe" can only modify MAS files as far as I can tell and it would be nice to ease the process of a league mod creation.
My idea is to do it somewhat the same way as the rfmod creation works: load a ".dat" (or however you want to call it) with the informations and then create the rfcmp file.
As far as I can tell the informations to give would be:
EDIT: Since I am now trying to get the icons for the new UI working I am also facing the issue that with it activated I am unable to package, install and uninstall the rfcmp file with the "Create Single Component" GUI.|
EDIT2(IMPORTANT NOTE): The cmppack.exe is NOT working for official car skinpacks since it cannot handle the "BaseVersion" (in the MAS Utility GUI it is called "Update from")
We want to create "a" league mod to eliminate possible issues and make skins "preloadable" via the workshop.
For our league it means that we have to click through the single component for each single car update S397 releases.
If there would be a filled IMSA league this could mean 1 LMP, 5 GTE, 13 GT3 == 19 Times clicking through the process.
Since I am a software engineer myself and the GUI for the .rfcmp creation is not much more than text inputs, I would like to see a tool which is controllable via a CLI. The "ModMgr.exe" can only modify MAS files as far as I can tell and it would be nice to ease the process of a league mod creation.
My idea is to do it somewhat the same way as the rfmod creation works: load a ".dat" (or however you want to call it) with the informations and then create the rfcmp file.
As far as I can tell the informations to give would be:
- Package name
- Version
- Ugrade from
- Minimum Build
- a list of MAS files
EDIT: Since I am now trying to get the icons for the new UI working I am also facing the issue that with it activated I am unable to package, install and uninstall the rfcmp file with the "Create Single Component" GUI.|
EDIT2(IMPORTANT NOTE): The cmppack.exe is NOT working for official car skinpacks since it cannot handle the "BaseVersion" (in the MAS Utility GUI it is called "Update from")
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