I don't know about hardware.Why?
My "placebo" was actual reality but not in rF2 !When it comes to in game performance in rFactor2 you claim is placebo and nonsense.![]()
This quote caught my eye. I'm not an expert in any way but when I did some VR benchmarking it shows all 8 threads of my i7-4770 being utilised?? I'm using Aggressive Threading. Is it background processes?As you can see number of cores is equal and we also know that rFactor2 uses two cores. Intel® Hyper-Threading Technology is not needed in rF2. If you own i5-8600K the only thing you have to do is to go in BIOS and use Turbo Frequency 4.70 GHz and you have the performance of i7-8700K in rFactor2.
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Yea, it did help... thank you,Did you try my suggestion?
Yea, it did help... thank you,
Let’s say, it is getting much better now. Today I did 20 laps with the Radical at Nola Park and woww... Rfactor 2 with VR and my 4 buttkickers( simvibe) is something else... it blows out by the water AC and pcars2.
Clouds in Rfactor2 is a performance killer and the same with shadows ( I turned it off ) .
Can some one explain me the “ aggressive threading “ option !
I have i7-8700 3.2GHz.....should I thick it?
I7 12MB cache
I5 8MB cache
This quote caught my eye. I'm not an expert in any way but when I did some VR benchmarking it shows all 8 threads of my i7-4770 being utilised?? I'm using Aggressive Threading. Is it background processes?
My "placebo" was actual reality but not in rF2 !
It was in pC2 and other games that stuttered and struggled to pass 60fps in 4k and were task manager was showing 100% and red on my i5 6600k at 4.8GHz and then with the i7 7700k at 4.8Ghz those same games can pass 60fps (and hold vsync) and task manager now shows 42% !
But this IS a rF2 topic so i guess i am in the wrong for posting i5 to i7 benefits here ! Sorry .
That appears to contradict your earlier statement that rF2 only uses 2 cores and hyperthreading is not needed?I have also i7-6950X which has 10 cores and 20 threads which I have tested vs i7 8700k and i7 4770k. What I can see is that all cores and threads are used in rF2 no mater which CPU it is but when I run benchmark all CPU`s has equal performance and fps in rF2 and other games I am playing.
I asked once from S397 same question as you about CPU usage and this is answer I got: "We are trying to use more CPU cores to help speed up graphics and we are trying to make sure that physics always have priority of that. Those two things combined can mean that the physics core ends up "helping out with graphics" a bit more if it has idle time."
That appears to contradict your earlier statement that rF2 only uses 2 cores and hyperthreading is not needed?
I don't think that's true anymore since last perf patch. That's why the more core/threads system has the better. This will likely become even more important once higher FOV HMDs arrive. https://www.studio-397.com/2018/04/release-of-build-1110/rFactor2 uses one core to physics and one to graphics. There are only few games which has true quad core support and rFactor2 is not one of them.
I don't think that's true anymore since last perf patch. That's why the more core/threads system has the better.
Yes. More physical cores is better but HT is a plus as well. On my i7 8700K rF2 is no longer CPU bound in VR, it is held back by my 1080Ti. Except for rain of course, something isn't ok there."..One area where we got a significant improvement is in our shadow rendering. USING MULTIPLE THREADS SPEEDS THAT UP, and another thing we did was to no longer render the shadows separately for each screen"
That says to me hyper-threading is an advantage? Unless I'm misinterpreting it?