Rfactor2 The VR thread -settings & tips

To be honest I haven't tested with the plug in disabled.
The interesting case is if you leave plugin enabled, but do not run CC.

Capture of 50 cars online would be awesome. Please, capture as much time as you can, but keep in mind trace would be big prior to compression, so you need several gigs of free space on drive where Documents are: http://thecrewchief.org/showthread.php?142-How-to-collect-Crew-Chief-repro-traces
Send it to me privately via PM.

This trace would be super useful in planned performance pass on CC, it might reveal something we're not aware of.
 
One more thing: in some configurations this CC ability might be helpful, but do it at your own risk:

[full path]\CrewChiefV4.exe cpu4
this will set the processor affinity to the 4th CPU in your system (usually referred to as CPU3 - they're zero-indexed).
@The Iron Wolf - Is this in the 'target' line [Properties of the app]? If so, I keep getting a not valid entry. I note that the line has a set of " at the beginning and end of [full path]\CrewChiefV4.exe. Where does cpu4 fit in relation to that? Thanks
 
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Has anyone else noticed the ugly wet ground reflections in VR? If I run the game on my monitor the reflections look great – there's clearly a huge improvement over the old build . Yet VR reflections look poor – they flicker and only reflect a narrow FOV (around 45degrees) and look nothing like a puddle (like we've seen in the demo vids for the Bentley). Are some of the new graphical features not yet implemented in VR? Or is something not working correctly? Rift gtx970
 
Has anyone else noticed the ugly wet ground reflections in VR? If I run the game on my monitor the reflections look great – there's clearly a huge improvement over the old build . Yet VR reflections look poor – they flicker and only reflect a narrow FOV (around 45degrees) and look nothing like a puddle (like we've seen in the demo vids for the Bentley). Are some of the new graphical features not yet implemented in VR? Or is something not working correctly? Rift gtx970
I am not 100% sure we talk about the same things, but I noticed weird reflections in rain, Nola track. I also don't think I see the rain drops in puddles in VR, only seen them in 2D when I work on Crew Chief and I use monitor for that. I am not 100% sure though, because of low VR resolution, those drops are quite subtle.
 
I think you mean rFactor 2 is years from being minimally decent in VR. Nothing wrong with the technology
People struggling to keep smooth game play in PC2 as well even using a 1080ti and jagged lines everywhere. Way below to my standards, maybe I'm the wrong here.
 
I've managed to improve the performance a lot.

I'm not running any additional programs at the time and have disabled oculus home from starting up (to do this set the oculus shortcut to administrator).

I've left ss at 1.0 in steam and unticked it.

I then do have oculus tray tool running and have set this to 1.5 SS. (Previously everything was at 0/1.0 )

I've also been able to increase in game settings.

Was able to run 34 ai at road Atlanta stable 90 fps
 
I've managed to improve the performance a lot.

I'm not running any additional programs at the time and have disabled oculus home from starting up (to do this set the oculus shortcut to administrator).

I've left ss at 1.0 in steam and unticked it.

I then do have oculus tray tool running and have set this to 1.5 SS. (Previously everything was at 0/1.0 )

I've also been able to increase in game settings.

Was able to run 34 ai at road Atlanta stable 90 fps
I use OTT too and if I don't start Oculus home, the super sampling that I put in OTT don't charge, I don't understand but this happens to me.
 
I use OTT too and if I don't start Oculus home, the super sampling that I put in OTT don't charge, I don't understand but this happens to me.
Interesting I'd heard asw didnt work if you dont have home open as well but can confirm it switches on as needed (thankfully not as often)

It definitely seems to be doing it's thing, I tried cranking up to 1.8 and it was a bit too much for the GPU.

Was it an earlier version you tested on?
 
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Interesting I'd heard asw didnt work if you do the have home open as well but can confirm it switches on as needed (thankfully not as often)

It definitely seems to be doing it's thing, I tried cranking up to 1.8 and it was a bit too much for the GPU.

Was it an earlier version you tested on?
I use the last OTT version.
If I charge Oculus home after OTT running all works fine, asw, ss,...
One morething, I have 1080 ti and with rFactor i can not play more than 1.5 ss.
 
I use the last OTT version.
If I charge Oculus home after OTT running all works fine, asw, ss,...
One morething, I have 1080 ti and with rFactor i can not play more than 1.5 ss.
Weird, I'm trying to think what else I have done. I have it set to auto start with windows as a scheduled task (option inside OTT)

I'm on a 1070 and prior to this I had to have just about everything on low and no SS, just AA X2. (Which I still run now)

I've also overclocked the gpu but it was only about a 5% increase.

I now have

Track med
Opponent med (texture set to high in player file)
Player low (high in plr)
Texture med
X4
Low special effects
Shadows off.
 
Weird, I'm trying to think what else I have done. I have it set to auto start with windows as a scheduled task (option inside OTT)

I'm on a 1070 and prior to this I had to have just about everything on low and no SS, just AA X2. (Which I still run now)

I've also overclocked the gpu but it was only about a 5% increase.

I now have

Track med
Opponent med (texture set to high in player file)
Player low (high in plr)
Texture med
X4
Low special effects
Shadows off.
Well, I have it a little different, for my preferences.
SS - 5
ASW - NO
AA X1
Post effects - No
Textures high and X8
Circuit low - I like only the important of a circuit
Player and oponent - full
Special effects - high
Shadows - low
The rest options to No
9 AI
Allways at 90fps

For me this is the maximum without any problems.
 
Adrian hits the nail on the head...running on and off online in a series and mid-ohio was difficult to run smoothly in VR but this week barber is as smooth as butter...
 
I might try that later to see if it helps on my system a bit.

Ok to quote myself I set the OculusClient.exe to "Run As Administrator" and this stopped it auto loading at Windows Startup which is handy. I loaded the usual stuff (steam, crew chief, RF2) and ran the game, I was still able to change the ASW by CTRL+NUMPAD keys as desired which is also still handy.

RAM usage below, the dotted yellow line & numbers are from the OculusClient.exe not running, you can then see the jump up in both RAM & Page file thereafter when I loaded it!
I can't say whether there was a significant performance benefit in game, if there is it's marginal and barely noticeable but I'll be keeping it like this as the aforementioned windows start up was a pain and the extra headroom of RAM could be handy one day I guess :)

RAM usage.png
 
Ok to quote myself I set the OculusClient.exe to "Run As Administrator" and this stopped it auto loading at Windows Startup which is handy. I loaded the usual stuff (steam, crew chief, RF2) and ran the game, I was still able to change the ASW by CTRL+NUMPAD keys as desired which is also still handy.

RAM usage below, the dotted yellow line & numbers are from the OculusClient.exe not running, you can then see the jump up in both RAM & Page file thereafter when I loaded it!
I can't say whether there was a significant performance benefit in game, if there is it's marginal and barely noticeable but I'll be keeping it like this as the aforementioned windows start up was a pain and the extra headroom of RAM could be handy one day I guess :)

View attachment 12189
Interesting, so not a massive impact.

What about using OTT ss instead of steam and unticking the box below SS in steam?
 
Adrian hits the nail on the head...running on and off online in a series and mid-ohio was difficult to run smoothly in VR but this week barber is as smooth as butter...


I was referring to official content
3rd party mods are all over the place FPS wise,
If there were some kind of benchmark standard for modders to work to then that would help solve it,
Like an FPS count for one lap with a certain Test car in a set time/conditions & res/graphics all in “Test benchmark” setting
FPS count would have to be in the range of official or even a set benchmark sequence so modders could compare like for like On their particular system
 
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