I think your rig is enough. I will tray a clean install of Rfactor2. Marcell said that have a Dell WMR headset and work fine. It should be the same for you.6600k with a 1080, which should be more than enough. There are more pixels with the Odyssey, but that many more. The stuttering I'm seeing happens with supersampling at 1.5, 1.2, 1.0 and 0.7 (not tried lower), and regardless of AA, shader, shadow, texture and other settings. So I don't think it's performance related. I could be wrong though.
And this... (well not exactly, I verified the cache and two files downloaded)The fall creators update for Windows added a dx layer between the cpu and GPU communication which may be adding latency.
I watched the video last night, and in the comments someone suggested to right click on the executable and then going to properties, compatibility, and then check "disable full screen optimizations. I did this to both my steam.exe and rF2.exe.
After doing that and reducing most of the effects and eye candy to medium, driving in the rain became playable at a solid 45 frames per second. R9 290 and AMD FX-5820 OC @ 4GHz. Oculus rift.
Almost forgot , I also disabled steamvr beta in the steamvr settings. That seemed to help quite a bit as well.
And this...I think your rig is enough. I will tray a clean install of Rfactor2. Marcell said that have a Dell WMR headset and work fine. It should be the same for you.
And the problem has gone! I'm now running 1.5 SS in SteamVR, AA at level 5 in rF2, with 20 cars on the grid at Silverstone and my GPU is humming along at 65% (plenty of room for particles fx) and with a solid 90fps. Thank you all for the suggestions. I'm not sure which one helped, but something did!Clear CBash and Shaders and retry settings!
In your opinión, is better than Oculus in rfactor2I did this...
And this... (well not exactly, I verified the cache and two files downloaded)
And this...
And the problem has gone! I'm now running 1.5 SS in SteamVR, AA at level 5 in rF2, with 20 cars on the grid at Silverstone and my GPU is humming along at 65% (plenty of room for particles fx) and with a solid 90fps. Thank you all for the suggestions. I'm not sure which one helped, but something did!
Slightly better. But if you already have an Oculus, I don't think it's worth buying the Odyssey.In your opinión, is better than Oculus in rfactor2
ThanksSlightly better. But if you already have an Oculus, I don't think it's worth buying the Odyssey.
Driver labels in vr is disabled for now. Don't know if devs are working on this
You can change the LCD display and wacht who pilots ar in front of you, if you dont lost a lapOK, thanks for answering.
Do you think someone in the development can read this or if there is a thread somewhere to keep us informed about it?
Thanks again.
Afaik devs do read the forums as long as threads don't derail so i am quit sure they know. They just don't have time to get involved in the discussions here.OK, thanks for answering.
Do you think someone in the development can read this or if there is a thread somewhere to keep us informed about it?
Thanks again.
Thank you for the interest shown.
This system is valid for races in normal circuits where it is rarely the case that there are pilots with a lost lap.
But it has the disadvantage that when the races are in ovals, especially the short ones, where in a relay after safety car, they indicate the driver you have to follow, especially when you are very close and you can not be guided by the "gap" and in the row there are pilots with turns very different from yours.
In the last race, I used the system to slightly overtake the pilot in front of me to see if he told me I should return the position and thus make sure that I kept the correct driver.
A combination of the LCD with the classification, the HUD with the gap between pilots and certain maneuvers, can replace the use of the tabulator, but to be more concentrated in the race and in the absence of an engineer on our wall giving instructions, I find it easier to activate with the tabulator the labels when the race is neutralized and deactivate them when relaunching it.
Hoping in the future news about this, I thank you for the help and advice. See you.