Win10 updated ?
And since for me its basicaly the same everything maxed out or at lowest settings, could be not related the FPS directly. Idk ...
Hmmm, i had to use these exact same ones for Iracing, because all new drivers since then are glitchy in VR.Reverting my drivers back to 388.59 has helped quite a bit
Hi Mark,Is there a way to get an FPS display in VR mode?
Yeah I always have latest version of Win 10. FPS depends more on cars than track I would say. In my testing I get 90 FPS on Matsusaka with USF and 55 FPS with GT3 cars. You said it used to run butter smooth 2-3 months ago, but I guess that was before GT3 pack was released. It's almost impossible to run a GT3 grid maxed out, especially in VR or higher resolutions. Only way to do it is to own Nvidia 1070 or 1080 series GPU.
My 1070 is still not great with GT3s. Looking forward to Volta release...anybody want to buy a used 1070 in a month or so?
Thanks Jerry - am aware of that, was hoping there was something like FRAPS available ;-)Hi Mark,
Oculus tray tool has a performance metric.
Thanks Jerry - am aware of that, was hoping there was something like FRAPS available ;-)
Removed beta and installed latest update, updated server and bingo... everything works now...Hi all, I bought the rift to race rF2 in vr. All is fine running game locally, but when I try connecting to local server using direct connect (since the server is not visible??!!) I get to the screen to enter password but then I get 'Connection failed'. Issue is VR related cause if I disbale it I connect without issues
Any idea? Thank you
What rig do you have? The Odyssey have more definition tham Oculus, so you need a better grafics card and take care with the supersamplig in staemVR. Chek the reproyection olso, can help.The performance issues people are mentioning, is that stuttering or just generally low fps?
I tried a friend's Oculus on my PC a couple of weeks ago and was blown away by how smooth it was. Today the Samsung Odyssey that I ordered arrived and I'm finding VR is unbearable. rF2 is uncomfortably stuttering in VR no matter the graphical settings I use.
Is this what most are experiencing? I'm hoping it's a simple code fix and not that I have to return my Odyssey.
6600k with a 1080, which should be more than enough. There are more pixels with the Odyssey, but that many more. The stuttering I'm seeing happens with supersampling at 1.5, 1.2, 1.0 and 0.7 (not tried lower), and regardless of AA, shader, shadow, texture and other settings. So I don't think it's performance related. I could be wrong though.What rig do you have? The Odyssey have more definition tham Oculus, so you need a better grafics card and take care with the supersamplig in staemVR. Chek the reproyection olso, can help.