Rfactor2 The VR thread -settings & tips

For me rf2 works better in vr than pc2. There is propably somekind of bug causing pc 2 not working properly on my pc.
I have 1080 ti and 7700k and i have to set almost everything to low and still it doesn't run smooth. with rf2 and ac i don't have any problems in vr.
 
have you seen the Oculus Rift @£349 for Black Friday?
I was tempted but will not drive much between now and April. These revolutionary tech products don't trend upwards in price. I will sit and watch/listen, maybe save for a GPU.
 
This isn't a tip per se, but download the HongKong track, they have done a good job of optimization on this one and it runs great in VR (for me on low settings).
 
I just had the HP VR1000 is really excellent !!
I tested just assetto and rf2 in sim and for now assetto is better in VR with my little config i5 3570k gtx 1060 6go to bad because I run 90% on rf2
 
Another thing Marcel mentioned in yesterday's stream was more optimisation passes for VR, it's known that AC works much better (smoother) than RF2 so at least they have some sort of target to reach.
 
Maybe whole my Wife is sleeping i could set it up and try because even Christmas day will be difficult to play with the entire family here :(
 
has anyone tried the new rift interface (Dash) with RF2. Does it eat up resources.
Would be cool with this new interface if S397 developed a rift native RF2
 
has anyone tried the new rift interface (Dash) with RF2. Does it eat up resources.
Would be cool with this new interface if S397 developed a rift native RF2

I have not tested with rf2 yet, but with iRacing and didn't noticed any loss of performance.
It was really great to be able to Pin the fuel and trackmap overlay (JRT) on the screen!

This is definitily a game changer for VR!
 
Out of nowhere I am now getting massive stuttering with VR. Nothing has updated, haven't turned the PC off or anything. Feels like it's running at ~20 fps or so.
 
The oculus dash looks promising, I can sit in the garage and look at my motec data on a pinned screen. There does not seem to be a big hit to performance. Unfortunately the pin screen is non-reactive to the pointer or mouse so I can not load new data, additionally rfactor2 takes over all of the desktop so I can not get to the motec screen that way either. Hopefully oculus will make the pinned screens reactive as they progress the dash out of beta.

I have found a work around, make the video settings windowed and make the resolution lower than your native screen resolution that way you have access to the motec window (or whatever else you want) while sitting in the garage...pre-tay pre-tay pre-tay good as Larry might say.
 
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