Mark Fuller
Registered
Thanks MarcG - didn't see any difference in mine, but who knows. Might use it from time to time.
Real life tracks have bumps (as do ISI tracks), it shouldn't matter.Some poor 3rd party tracks have bumps that throw the visual car front out , isi/397 tracks are fine
Has S397 acknowledged it, and mentioned any plans re. it in future dev plans? Just asking, as it's a significant feature mentioned many times, but not sure if they've mentioned it in future updates.Real life tracks have bumps (as do ISI tracks), it shouldn't matter.
It's the sorely missing lock-to-horizon setting that's the problem.
I just got an oculus and I'm blown away with the immersion... in other games. In Rf2 I get super dizzy, specially during braking for some reason.
Im getting constant 90 fps and I have the 2 sensor setup so I don't think it is a tracking problem.
Any ideas? I set head movement to 0 and exaggerate yaw to 0 too, are there any settings or tips to reduce dizziness?
Currently need to use PP if you want to see brake lights of cars in front. Unfortunately, despite using low, PP's still a resource hog.In assetto look for the lock view to horizon is checked.Also turn off post processing and lower aa to x2 to keep frame rate at 90. No more sickness hopefully
once you start tumbling in a crash in VR the only solution for me is to close my eyes until it stops, otherwise, yeah, it can be pretty dis-orienting. With lock to horizon on in AC though all is well under driving conditions even in bumpy terrain. Hope RF2 figures this out soon.
Rf2 don t even work with vr for me. When i start the game it shows rf2 logo and everything inside my hmd ist grey.
I take it you've setup the Rift in SteamVR as well as the Oculus Software?
FWIW, I have an OC'd 4670k (4.3GHz) and 980Ti, but cant say if it would be worth it for you. It would depend on some factors as your expense threshold and current performance (and GPU). With my setup though, I still dont get full 90fps with mostly High settings and average-sized AI (15), and use 45fps ASW usually. I have yet to find acceptable settings that would give me full 90fps, if thats also your objective. I was in a similar situation of planning to upgrade as well, but think I'll wait for the next 'hopefully VR'-optimized GPU before upgrading my rig. Besides, even a high spec PC currently doesn't seem to hold full 90 as well, from what I've read, so quite useless for me to upgrade. So with your current CPU, im guessing perhaps you'd just reduce a few AI and few clicks of supersampling, to get similar performance as mine. But of course, upgrading your CPU may bring in some benefit, though I'm pretty sure not much, and the worth of which only you would be able to decide.Am currently running an i5 4460 [Socket 1150] and was wondering if it is worth the extra cost of a 4670 or 4690. Have looked at a comparison on CPUBoss, but not really sure if it is worth the extra £100+. Any thoughts?