Rfactor2 The VR thread -settings & tips

Yeah. I don't really totally understand it, but I guess it has to do with the way the optics warp things. They render at a higher resolution because there's a greater cluster of pixels in the center of your view. So they say it's done to match the pixel density there. I think the DK2 was 1.4X like the Vive is. See by Kokomo's post, Oculus lowered that a bit with the CV1.

Think that base is for their UI
Steam/oculus

Default for in - app is 1.0

It's the same principle for each. Although you can adjust the UI resolution to a different multiplier by changing the targetrenderresolution for the compositor (in Steam VR).

EDIT:

http://www.eurogamer.net/articles/digitalfoundry-2016-is-your-pc-really-vr-ready

Included a more recent article. Valve is quoted in that article talking about how the 1.4X is the base because of AA. Honestly, this makes more sense to me. But I know for a fact (since I read it), that the old Oculus DK2 Developer Best Practices handbook went into detail about how this was in regard to warping and higher pixel density in the center. Never truly made sense to me how this would truly address that, but that was the official line.
 
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I just tried rF2 in VR for the first time and I rather liked it.
However, I felt like my FFB was different in VR and it also remained weird-feeling after I went back to normal 2D
Has anybody ever experienced this? Perhaps it's all in my head...
 
I just tried rF2 in VR for the first time and I rather liked it.
However, I felt like my FFB was different in VR and it also remained weird-feeling after I went back to normal 2D
Has anybody ever experienced this? Perhaps it's all in my head...

Unless it is a bug there shouldn't be any difference in FFB, check again in case that is in your head :) At first it felt OK to go back to 2D Driving, but eventually and after a lot more VR driving it became harder & harder to the point I simple couldn't do it any more.
 
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I just tried rF2 in VR for the first time and I rather liked it.
However, I felt like my FFB was different in VR and it also remained weird-feeling after I went back to normal 2D
Has anybody ever experienced this? Perhaps it's all in my head...

Yes!

I know physics have not been touched but I'm having a similar problem here with DX11 as I am with AC. Lack of weight transfer or what ever you want to call it. The wheel is dead over rises and ice skid into corners.

Reinstalled DX9 with triples and everything is back. I haven't driven DX9 for a while and rF2 floored me once again. What beautiful rich physics.

It helped me get Pcars working very well but nothing can get the historic cars right like rF2 DX9.

AC is better but more or less the same. With rF2's DX11 weird physics thing gives me hope for AC.

I mean no disrespect to AC. I bought their DLC and encourage everyone to support this great hobby, even when it's not working 100%.
 
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6/6/2017 (2) Build ID : 1868941
- Fixed FFB issue in VR mode
- VR Reset view (CTRL+SPACE) resets also Yaw angle and it works anywhere in the game

So did this beta release relate to this issue, or was it just the no FFB if launching SteamVR first issue?
 
This thread is about VR not your constant need for AC Satisfaction :rolleyes:

What is your problem man. We are troubleshooting software. It's not about who is better. It's about getting it to work.
Can you please stop with your immature feedback and stick to facts that can help move development forward.

The fact that AC and rF2 DX11 feel simular is curious. Some kind of latency?
 
6/6/2017 (2) Build ID : 1868941
- Fixed FFB issue in VR mode
- VR Reset view (CTRL+SPACE) resets also Yaw angle and it works anywhere in the game

So did this beta release relate to this issue, or was it just the no FFB if launching SteamVR first issue?

No. There is feedback but washed out and unresponsive.

Did you say rF2 has VR reset now??:)
 
6/6/2017 (2) Build ID : 1868941
- Fixed FFB issue in VR mode
- VR Reset view (CTRL+SPACE) resets also Yaw angle and it works anywhere in the game

So did this beta release relate to this issue, or was it just the no FFB if launching SteamVR first issue?

SteamVR FFB issue, you shouldn't now need to load that first any more although I haven't checked personally.
 
Yes, it works now, but somehow with the latest update(s) the FFB feels different (lighter?). I'm using the Brabham on Monaco. I didn't have time to play for a while, not sure how many updates were in between. Does anyone have the same issue?
 
Yes, it works now, but somehow with the latest update(s) the FFB feels different (lighter?). I'm using the Brabham on Monaco. I didn't have time to play for a while, not sure how many updates were in between. Does anyone have the same issue?

Yes!

Lighter here for sure. I have nothing over hills and icy brakes and plowsteer. Reverted back to DX9 and everything works fine so I know it's not on my end.
 
Dont you guys got a massive performance boost since last patch ?

Im playing almost everything maxed out even shadows at 1.7 SS :D
 
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