Rfactor2 The VR thread -settings & tips

Also, is there a way to narrow the in-car HUD? I find that I have to turn my head close to 60 degrees to read messages on the left or check the LCD on the right.
 
If it's not too much trouble, I'd love to check them out through image hosting.

I've upgraded my PC in the past year (prior to considering VR, though) and replaced the GPU since it didn't meet the Vive's minimum specs. I'm not presently looking to replace more parts as the affair has already been quite the investment. :D

Thanks again, Craig!

OK, Graphs attached in pdf format, zipped up. Managed to get the FPS graph too.
https://gofile.io/d/Orlk8S

CPU Core 8 is by far the busiest, If you consider that your CPU is running at 4400-4500 Mhz and we are only sampling data at 10hz there will be lots of spikes we aren't seeing on the graph. I'm actually surprised that you are having issues with a CPU running with this clock speed, can only assume that it needs optimising in terms of what you have running in the background.

I've not got my data to hand but it it wasn't that dissimilar. After using "Realtime" process priority my GPU occupancy rate went up near to 95% and my FPS became a whole lot more stable. Normally sitting at 80fps.

Regarding the HUD. Can't answer that one unfortunately as I don't use the HUD. I have Crew Chief running instead which passes me a lot of information.
 
Also, is there a way to narrow the in-car HUD? I find that I have to turn my head close to 60 degrees to read messages on the left or check the LCD on the right.
It's possible to take an existing HUD, open it in DevMode, move stuff around and save your customized hud. I did this because I didn't like where things were located in VR. I only moved the MFD around since I use that but not any of the HUDs.
 
easiest way to have the hud overlays closer to center, is to select non widescreen hud. you still have to turn your head a tiny but not nearly as much. the mfd is basically in the passenger side foot space, and messages just left to the left side mirror in left side driving cars (the proper side :p)
cheers!
 
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i found a useful thing (if you are oculus user) for users that suffer from fogging up the hmd.
the problem with fogging is that the hmd has to be hotter than your face to not fog up.
i had serious fogging issue this week when i took part in 2x30 minutes race.
1st race was ok, but when i took the hmd off to wipe my face (and to take a leak :D) between the sessions, after i put it back on, the hmd had cooled down a bit, and my face was still steming hot, right from the start of the 2nd race my hmd fogged up bad. i was between cars and just hoped i wont ruin anyones race for not seeing him.

solution, or remedy more likely is to bypass the proximity sensor in the hmd. then it doesnt turn of the screens and stays bit warmer if you take it off.
this setting is found in the oculus debug tool.
also, before you start to game, open oculus software 15-20 minutes before you put it on, so it's not "dead cold" (it warms up alittle just for having the oculus software running) when you start to play.
cheers!
 
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If the problem is that the elements of the HUD are too far, you can reduce your resolution.
This only affect to yhe UI and the HUD. You'll have the same resolution when you're driving.
 
OK, Graphs attached in pdf format, zipped up. Managed to get the FPS graph too.
https://gofile.io/d/Orlk8S

CPU Core 8 is by far the busiest, If you consider that your CPU is running at 4400-4500 Mhz and we are only sampling data at 10hz there will be lots of spikes we aren't seeing on the graph. I'm actually surprised that you are having issues with a CPU running with this clock speed, can only assume that it needs optimising in terms of what you have running in the background.

I've not got my data to hand but it it wasn't that dissimilar. After using "Realtime" process priority my GPU occupancy rate went up near to 95% and my FPS became a whole lot more stable. Normally sitting at 80fps.

Regarding the HUD. Can't answer that one unfortunately as I don't use the HUD. I have Crew Chief running instead which passes me a lot of information.
Thanks for everything, Craig! I'll look some more at my background processes.
 
If the problem is that the elements of the HUD are too far, you can reduce your resolution.
This only affect to yhe UI and the HUD. You'll have the same resolution when you're driving.
yeah i use 1600x900. always had since i got in to vr, because the ui was way too "in my face". with that non widescreen hud and lowered res its good.
 
Is there a post that summarizes this thread?

The first post hasn't been edited in years and with there being 122 pages, it makes it near impossible to find helpful information.
 
i found a useful thing (if you are oculus user) for users that suffer from fogging up the hmd.
the problem with fogging is that the hmd has to be hotter than your face to not fog up.
i had serious fogging issue this week when i took part in 2x30 minutes race.
1st race was ok, but when i took the hmd off to wipe my face (and to take a leak :D) between the sessions, after i put it back on, the hmd had cooled down a bit, and my face was still steming hot, right from the start of the 2nd race my hmd fogged up bad. i was between cars and just hoped i wont ruin anyones race for not seeing him.

solution, or remedy more likely is to bypass the proximity sensor in the hmd. then it doesnt turn of the screens and stays bit warmer if you take it off.
this setting is found in the oculus debug tool.
also, before you start to game, open oculus software 15-20 minutes before you put it on, so it's not "dead cold" (it warms up alittle just for having the oculus software running) when you start to play.
cheers!

one thing that i do almost every day is to put a very small amount of liquid soap or shaving cream on the lenses and rub it off very gently with a napkin... what those products do is they help humidity to condensate into liquid instead of fogging the lenses over a big area.

it usually lasts for one or two days working 100%.
 
I asked this in the Steam Workshop, but I'll try here, too, just to be irritatingly redundant. Does the CPU usage meter (ctrl c) work in VR? I've been using the VRHud from the workshop. In flat screen, it appears in the upper right. In VR I can't find it. Where does it normally appear in other HUDs in VR?
 
I asked this in the Steam Workshop, but I'll try here, too, just to be irritatingly redundant. Does the CPU usage meter (ctrl c) work in VR? I've been using the VRHud from the workshop. In flat screen, it appears in the upper right. In VR I can't find it. Where does it normally appear in other HUDs in VR?

it does not.
 
In virtual reality there is no way to get all the cars on board on the track, the labels are the same, they are still not seen, neither the old nor the new user interface.
 
I have a 2080 TI and a 7800x,but a Pimax 8k+,and the experience is rather positive.
But I'm also waiting for a 3080...
 
I think that the previous generation Ryzen CPU isn't so good with VR when compared to Intel. Even with an RTX3080 it would still judder occasionally. The latest Ryzen offering has made a huge difference for me.
 
Hello, I have gone from the old build to the new one and the open composite gives me this error. Before it worked fine. How can I solve it?
 

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