Can someone confirm ? (new UI)For me it works. Version 1.0.1.0
https://gitlab.com/TheIronWolfModding/OpenOVR
Can someone confirm ? (new UI)For me it works. Version 1.0.1.0
https://gitlab.com/TheIronWolfModding/OpenOVR
Can someone confirm ? (new UI)[/QUOTE
checking now.. I tried in Steam VR and I got the crap performance all over again
I've created a guide some time ago to be able to run rFactror2 in my setup:I tried to read this thread from start to finish, but I've found too many information that confuse me.
Some good boy, can suggest me a good setting up for my rig?
AMD 3600 X (no oc)
MSI GTX 1080 X
16 GB RAM
Oculus Rift S
I'm a novice, start from zero about VR.
for me it works too.Can someone confirm ? (new UI)
Just tried again and still doesn't work for me, an error message pops up.for me it works too.
Updated, verified and nothing worked. Still on old UI (better one I think). Deleted opencomposite and tried without it - used steamvr instead and checked that resolution settings in steamvr are on 100% for my CV1. Worked but felt not smooth - hard to describe, kind of laggy. Put back opencomposite from above post and unbelievable how big the difference feels - back to normal feeling and running fine again. But I am afraid now because I ordered a HPReverb2 and will have to use SteamVR then and after todays experiences I think I will be damned.
Does it work for you after the latest update?I've created a guide some time ago to be able to run rFactror2 in my setup:
https://steamcommunity.com/sharedfiles/filedetails/?id=2208688020
Hope it works for you.
change the resolution to a lower resolution and it will workWhen using open composite do you just use the 64bit DLL file in the RF2 folder or do you do a full installation of open composite?
I've just tried the replace DLL file option.
Also, which file do you change in the RF2 directory? I ask because the DLL filename is actually located in 2 places within RF2. The root folder and another sub-folder.
Yes, but using the new iu it did not use the open composite libraries... But could be my fault given that i didn't reinstall open composite after installing the new ui.Does it work for you after the latest update?
Are you using the new UI ?
BTW.. excellent well-written guide.
Hello Fernando , the main point I have been trying to make is that opencomposite ( or whatever is called ) does not work anymore with the new UI. It still works with the old UI which means that in a month once the old UI is superseeded we are doomed as SteamVR is terribleYes, but using the new iu it did not use the open composite libraries... But could be my fault given that i didn't reinstall open composite after installing the new ui.
Give it a try and send me your feedback or tweak's
Hello Fernando , the main point I have been trying to make is that opencomposite ( or whatever is called ) does not work anymore with the new UI. It still works with the old UI which means that in a month once the old UI is superseeded we are doomed as SteamVR is terrible
Good point, I'll look at it if there is any procedure to gain back the performance in oculus after enabling the new ui.
change the resolution to a lower resolution and it will work
The dll file for this makes windows throw up a trojan horse alert. I was wondering if others are getting the same result?Ok, here are my findings....
Using the striped down version of OpenCompose trows the reported error, but using the full release of OpenCompose works (https://gitlab.com/znixian/OpenOVR).
I didn't use the full installation, just the 64bit DLL file. I've just got the standard up to date Windows installation with Windows Defender and it didn't report an issue for me.The dll file for this makes windows throw up a trojan horse alert. I was wondering if others are getting the same result?