Rfactor2 The VR thread -settings & tips

Start with low settings and gradually work your way up, if you're a newbie to VR don't go expecting the same FPS as on a flat screen with the same settings, VR needs more power so generally settings are lower.
 
Would be very nice and gentle if a experienced user could do a guide to optimize performance and quality using VR. I have problems with it too.
If you use SteamVR, from my point of view, fpsVR is a fantastic tool.
This program tells you the use of CPU (and cores) and GPU.
You can see, where are your bottlenecks and/or if you have unused resources (i don't know if this is written correctly, sorry).
Knowing this, you can know what to do, to config your SteamVR and rF2 propperly.
 
Would be very nice and gentle if a experienced user could do a guide to optimize performance and quality using VR. I have problems with it too.

To optimize QUALITY (I don't speak here of perf) :

Ingame :

- Anisotropic X16 (associated with circuit detail ultra + texture detail ultra + cockpit detail ultra)
- AA level 5

Nvidia Control Panel :

- Texture : high quality
- Negative LOD bias : clamp
- Trilinear and Anisotropic optimisation : Off

Supersampling :

More is better (of course)
 
I have an i7 7700k at 4.8ghz and a 1080ti and the game runs pretty well on low and post-processing off without any cars on track.

If I add more than 10 cars though (Silverstone, GTE at 7AM) the performance bombs and it goes down to 45fps mode on what seems to be a very CPU-limited scenario.

Any tips to get it running well? I'm playing it on the valve index on the 90Hz mode.
 
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I have an i7 7700k at 4.8ghz and a 1080ti and the game runs pretty well on low and post-processing off without any cars on track.

If I add more than 10 cars though (Silverstone, GTE at 7AM) the performance bombs and it goes down to 45fps mode on what seems to be a very GPU-limited scenario.

Any tips to get it running well? I'm playing it on the valve index on the 90Hz mode.


Reduce Visible Opponents
Lower Opponents Graphical details
Lower AA
Shadow Blur OFF
Particle Effects OFF
Reflections LOW or OFF
 
Rfactor2 VR users, specifically RiftS but possibly affects other headsets too.

Have you always found that RF2 looks washed out and dull compared to other Sims. That's what I've always thought but have never found a fix.....until now that is.

Whilst looking for a fix I came across a file called Config_DX11. Within that config file there's a line which by default reads ShadersLevel=0. By modifying this to =1 the game is significantly brighter and the colours more saturated. At 2 it was too much for me.

I suppose it depends on how you like your games to look but for me it's a good improvement so I thought worthwhile sharing.
 
I given up... activated ASW and now I can actually play VR with RF2,RaceRoom and AC..

What setting are you using for super sampling? I've left mine set at 1.0 but have changed some settings in the Nvidia control panel to sharpen the image. The result is pretty decent.

Also, I've got ASW set to OFF and GPU scaling to OFF in Oculus Tray Tool.

The result for me is a nice steady 80fps. I do get dips at the start of races still but other than that very good.
 
What setting are you using for super sampling? I've left mine set at 1.0 but have changed some settings in the Nvidia control panel to sharpen the image. The result is pretty decent.

Also, I've got ASW set to OFF and GPU scaling to OFF in Oculus Tray Tool.

The result for me is a nice steady 80fps. I do get dips at the start of races still but other than that very good.
I think actually that ASW 2.0 is not that bad.. stable 40 FPS and the image is very smooth.
I can load more cars , post processing and the only thing I lose is a little bit of sense of speed.
 
Maybe the answer is obvious, but it just amazes me. I can run my Lenovo Explorer at New York, Berlin, etc., with everything turned to up high or full with 24 Formula E cars and hardly dip below 90fps (it reports 90.1 as the average and a min of 89). The other night, I loaded up LeMans and the Oreca07, and it would dip down into the 40s with settings like reflections off and track, opponent, etc, at medium. Such a dramatic difference (vega64 and i7 9770).
 
Maybe the answer is obvious, but it just amazes me. I can run my Lenovo Explorer at New York, Berlin, etc., with everything turned to up high or full with 24 Formula E cars and hardly dip below 90fps (it reports 90.1 as the average and a min of 89). The other night, I loaded up LeMans and the Oreca07, and it would dip down into the 40s with settings like reflections off and track, opponent, etc, at medium. Such a dramatic difference (vega64 and i7 9770).

Thats it. I can run with rift S...Imola, 18 AI. Graphics almost everything at High. steady 80fps on grid, last position.
Same situation at nurburgring GP. 18 AI, last position. 40 fps.

VR performance in rfactor 2 is very unstable.

e.g AMS 2, graphics at high/ultra..24 AI. steady 80 fps all the race(some rare frame drop). The only track that my fps drops is Monaco(Between Casino and Mirabeau Haute).

I7 9700k@ 5.1, 2080 TI, 16 gb@ 3200.
 
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Thats it. I can run with rift S...Imola, 18 AI. Graphics almost everything at High. steady 80fps on grid, last position.
Same situation at nurburgring GP. 18 AI, last position. 40 fps.

VR performance in rfactor 2 is very unstable.

e.g AMS 2, graphics at high/ultra..24 AI. steady 80 fps all the race(some rare frame drop). The only track that my fps drops is Monaco(Between Casino and Mirabeau Haute).

I7 9700k@ 5.1, 2080 TI, 16 gb@ 3200.
It probably wouldn't hurt to create a player.json file for each track. I'm assuming all the graphics information from the Options menu is stored there. Then all you'd have to do is remember to load the proper player.json before starting. I don't change cars and tracks that much because of the difference in display settings between tracks.
 
I lost approximately 4-5% performance going through steam, same "pixel per display overide" (oculus debug tool) as before.
I found a solution to find the same performances and even a little more :

Activate the Auto Detail FPS, put it at 80 (for 80 hz) and no less is important.

Indeed it is a real compromise, but I can accept that the vehicles disappear and the objects of the vehicles disappear, because the experience is SMOOTH and it is largely the most important.
The worst combo on the Nurburgring Combined is the Senna, before by going through opencomposite I had a minimum FPS of 70, going through steam with the same parameters I had 67-68 FPS minimum, now always going through steam but with Auto Detail FPS enabled at 80, my minimum FPS is 72-73, which is actually much better.
All the other combos work much better, the Senna is not optimized at all.
 
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