If you use SteamVR, from my point of view, fpsVR is a fantastic tool.Would be very nice and gentle if a experienced user could do a guide to optimize performance and quality using VR. I have problems with it too.
Would be very nice and gentle if a experienced user could do a guide to optimize performance and quality using VR. I have problems with it too.
I have an i7 7700k at 4.8ghz and a 1080ti and the game runs pretty well on low and post-processing off without any cars on track.
If I add more than 10 cars though (Silverstone, GTE at 7AM) the performance bombs and it goes down to 45fps mode on what seems to be a very GPU-limited scenario.
Any tips to get it running well? I'm playing it on the valve index on the 90Hz mode.
I given up... activated ASW and now I can actually play VR with RF2,RaceRoom and AC..
I think actually that ASW 2.0 is not that bad.. stable 40 FPS and the image is very smooth.What setting are you using for super sampling? I've left mine set at 1.0 but have changed some settings in the Nvidia control panel to sharpen the image. The result is pretty decent.
Also, I've got ASW set to OFF and GPU scaling to OFF in Oculus Tray Tool.
The result for me is a nice steady 80fps. I do get dips at the start of races still but other than that very good.
Maybe the answer is obvious, but it just amazes me. I can run my Lenovo Explorer at New York, Berlin, etc., with everything turned to up high or full with 24 Formula E cars and hardly dip below 90fps (it reports 90.1 as the average and a min of 89). The other night, I loaded up LeMans and the Oreca07, and it would dip down into the 40s with settings like reflections off and track, opponent, etc, at medium. Such a dramatic difference (vega64 and i7 9770).
It probably wouldn't hurt to create a player.json file for each track. I'm assuming all the graphics information from the Options menu is stored there. Then all you'd have to do is remember to load the proper player.json before starting. I don't change cars and tracks that much because of the difference in display settings between tracks.Thats it. I can run with rift S...Imola, 18 AI. Graphics almost everything at High. steady 80fps on grid, last position.
Same situation at nurburgring GP. 18 AI, last position. 40 fps.
VR performance in rfactor 2 is very unstable.
e.g AMS 2, graphics at high/ultra..24 AI. steady 80 fps all the race(some rare frame drop). The only track that my fps drops is Monaco(Between Casino and Mirabeau Haute).
I7 9700k@ 5.1, 2080 TI, 16 gb@ 3200.
Does OPENCOMPOSITE (OCULUS) work for you since the update ?
Not work(.Does OPENCOMPOSITE (OCULUS) work for you since the update ?
I found a solution to find the same performances and even a little more :I lost approximately 4-5% performance going through steam, same "pixel per display overide" (oculus debug tool) as before.