Rfactor2 The VR thread -settings & tips

Not that surprising but I wonder
  • Is it just that S397 know how to do it better?
  • Do they have internal tools to optimise their track designs?
  • Do they keep secrets deliberately to entice us to buy official content rather than third party mods. (What? I have to include one conspiracy theory :rolleyes:
 
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After some tests I can say that with Studio 397 tracks the VR performance is almost the double of the third party tracks.
I can run easily any official track, 90fps with all high setting. With third party tracks its 45fps even with the 2080ti.
I feel as if 3rd party tracks have too many track side objects casting shadows which affect FPS
 
So true about third party tracks, huge fps fluctuations in most tracks, except one I found exceptional. Vallelunga by Andrea1968 is amazing..the guy knows what he is doing...the track is optimized very very good.I get constant high fps in VR. No other mod track have I seen run this well..I hope he does more conversions or teaches other modders how to achieve this.And this is a AC converted track which typically are tougher to achieve good fps..and it's a great looking track with lots of track side objects...bravo to Andrea1968!!!
 
For recent official tracks there are huge fluctuations.

Example :

Between Sebring and Monaco ePrix.

In VR, absolutely same graphics settings + same test conditions (sunrise + heavy rain + X10 time scale, same GT3 Porsche car) :

I get a minimum FPS of 38 FPS for both tracks (starting to count after 5 minutes and a minimum of 6 AI just in front of my car) but................

Sebring with 60 AI and Monaco ePrix ***8 AI***.

I assure you that all of the two tests were exactly the same test procedure.
 
@PUGS Guessing you might mean the HUD rather than the UI. In the main Settings menu you should find an on screen display section, or similar. Not at my pc right now.

I apologize for the later reply - but when I enter settings for the HUD, I just see a giant red box with no options to change anything. Kind of like when trying to select my Series from the main menu. It seems completely broken unless there is some way to enable options? I am totally confused about this.
 
Evening folks... recently had a rig upgrade - no longer am I running rF2 on a 2015 i7 MacBook Pro with 1Gb GT750M (which handled it fine with all detail to low - I never was one to be arsed over prettiness, having endured rF1 from launch)

Managed to acquire an i5-4450, 8Gb Ram, OC’d AMD HD7850 (2Gb), 2x SSDs... and even with eye candy thrown up to high across the board was pleased to be seeing 150fps+, so when I spotted a DK2 locally for peanuts (£60) I figured it was worth trying for sniggers more than anything else...

Pleased to say: it works, and is completely usable - offline single seaters on BTCC circuits (Brands / Croft / Oulton / Donington / Silverstone usually) tends to be where I spend most of my time, and dropping everything to low etc, am managing 75-90fps quite well with 12 car grids. Pleasantly surprised is an under statement... even when FPS drops it’s barely noticeable, although I am finding some cars (raising an eyebrow particularly at the FIA F2 mod) crucify FPS to the point of horror... GP3 & FISI, perfectly fine. *shrugs & deletes the F2s*

I’ll have a wander through at some point and work out which combos are undoable, but that’s no biggy... (I can cross LeMans off without needing to try it as it was always an FPS killer _without_ VR anyways)

But... the difference VR makes to the whole experience is superb... gobsmackingly so, so I’ve no issues limiting myself to combos that work.

As always I’ll sit here blowing the trumpet for older used hardware & rF2!
 
- i7 4770K OC @4,3 Ghz
- 16 go RAM DDR3 @1600 Mhz
- GTX 1080 OC
- Rift S

In order to play VR with a Rift S, in the worst conditions (heavy rain, sunrise / sunset / low sun, time scale X10, multiclass, race), between 10 (Monaco ePrix) and 70 AI (Sebring, Le Mans ) according to the circuits, with all the graphic effects (rain, shadows, road reflections, environmental reflections, etc., very good visual quality (little aliasing, supersampling, good filtering of textures), with a very good performance (between ASW Oculus enabled and 80 FPS), here are truly excellent graphics settings :


INGAME GRAPHICS SETTINGS :
https://drive.google.com/open?…mkMZ1xb2Zz3jbqbqWBLw7h-af

LAUNCHER GRAPHICS SETTINGS :
https://drive.google.com/open?…bP-Flxmp9ws9kzYMR-XZtxN7f

NVIDIA CONTROL PANEL :
https://drive.google.com/open?…E5VWjSvdw3ZT3f3BwOTmYepfe

SUPERSAMPLING :
https://drive.google.com/open?…yRAhL3hzUAy3Im2gDxs-EvG9c

These settings have changed everything for me :

Strong visual quality, nice graphics, lots of AI, race session, and very good performance in ALL race conditions.

EDIT :
1/ I suggest to keep post process on OFF because I think low is ugly, and you save some FPS.
2/ Nvidia control panel settings improve a lot the visual quality, especially the texture filtering/LOD.
 
- i7 4770K OC @4,3 Ghz
- 16 go RAM DDR3 @1600 Mhz
- GTX 1080 OC
- Rift S

In order to play VR with a Rift S, in the worst conditions (heavy rain, sunrise / sunset / low sun, time scale X10, multiclass, race), between 10 (Monaco ePrix) and 70 AI (Sebring, Le Mans ) according to the circuits, with all the graphic effects (rain, shadows, road reflections, environmental reflections, etc., very good visual quality (little aliasing, supersampling, good filtering of textures), with a very good performance (between ASW Oculus enabled and 80 FPS), here are truly excellent graphics settings :


INGAME GRAPHICS SETTINGS :
https://drive.google.com/open?…mkMZ1xb2Zz3jbqbqWBLw7h-af

LAUNCHER GRAPHICS SETTINGS :
https://drive.google.com/open?…bP-Flxmp9ws9kzYMR-XZtxN7f

NVIDIA CONTROL PANEL :
https://drive.google.com/open?…E5VWjSvdw3ZT3f3BwOTmYepfe

SUPERSAMPLING :
https://drive.google.com/open?…yRAhL3hzUAy3Im2gDxs-EvG9c

These settings have changed everything for me :

Strong visual quality, nice graphics, lots of AI, race session, and very good performance in ALL race conditions.

EDIT :
1/ I suggest to keep post process on OFF because I think low is ugly, and you save some FPS.
2/ Nvidia control panel settings improve a lot the visual quality, especially the texture filtering/LOD.
Hi
Do you like the Oculus rift S?
I have the CV1....should I upgrade to the oculus S?
 
Just wondering if there is any trick to enable some kind of sharpening in rFactor 2 (VR). Like iracing have.
Got Nords perfectly dialed in but just lacking some sharpness in VR.
 
Now using openComposite and feels better than SteamVR in Rift cv1 for sure with higher smoother fps.

Everything would be perfect if Studio397 devs would please make a Full lock view to horizon so I no longer get headaches & nausea from driving.... Please !?
 
Can anyone here recommend settings for the Valve Index to make it look great graphically, while still keeping fps over 80 if possible?
I have an i7 8700k @ 4.8, RTX 2080Ti, 32gb ram, and M.2 SSD
 
Can anyone here recommend settings for the Valve Index to make it look great graphically, while still keeping fps over 80 if possible?
I have an i7 8700k @ 4.8, RTX 2080Ti, 32gb ram, and M.2 SSD

You can try this. Turn post processing off. AA level 3 and SteamVR SS is %122 (You will get pretty sharp image with good gpu headroom). You can pretty much go max with in-game settings but I would set shadows to high (you won`t notice the difference between max and high) and enviroment reflections to low (keep road reflections in ultra) and visible car count to around 14. You will stay above 80hz most of the time but this game is very cpu bound/badly optimized. You will go below 80 in some tracks, especially new ones and sadly there is nothing to do..
 
You can try this. Turn post processing off. AA level 3 and SteamVR SS is %122 (You will get pretty sharp image with good gpu headroom). You can pretty much go max with in-game settings but I would set shadows to high (you won`t notice the difference between max and high) and enviroment reflections to low (keep road reflections in ultra) and visible car count to around 14. You will stay above 80hz most of the time but this game is very cpu bound/badly optimized. You will go below 80 in some tracks, especially new ones and sadly there is nothing to do..

Thank you! i sincerely appreciate that!
 
Thank you! i sincerely appreciate that!
Hope that helps :). Can you please share your experience after trying the settings? I have i7 6700K and 2080 RTX. Because of CPU bottleneck can't get 80 hz :/. I am thinking about upgrading my CPU. I would like to know how often you hit 80hz constant.

By the way, I know 2080ti has 11 GB ram. I had memory problems with 8 GB, if yo have performance problems, try lowering texture quality to high (you don't need to go lower).
 
The only thing that helps for me to maintain 80hz on my Index is setting circuit detail to low. I have a 2080ti and a Ryzen 2700 and circuit detail low is a huge difference. Opponent detail set to medium, 125% supersampling, all the rest can stay high.
 
Hi All,

I just wanted to share my VR experience.

I have only had my Oculus Rift S for a few days, initially I was a bit underwhelmed, I found the screen door effect really obstructive to the experience, the resolution poorer than I'd hoped, and I just couldn't seem to gel with it all.

Anyway, after some very minor tweaks, I'm now very happy. Here's how I'm set up....

PC: i5 6700k, 16GB Ram, GTX 1070. No overclocking at all.
Oculus home with Steam VR running as an app, Steam VR with Pixel Density set to 126%
All settings on Medium with shadows, blur, raindrops etc on low

I have found that with these settings I am getting a solid 80fps with no dips at all, graphics card is stable at 59-62 degrees, CPU is at around 50-55 degrees.

I am so happy with the experience now, changing the Pixel Density helped a great deal, and even running at 140% my frame rate only occasionally dipped to around 65, I'm also running 14 visible cars. I feel that with some more tweaking and balancing I will be able to run comfortably at 140% PD and still maintain 80fps solid.

I haven't read every page of this thread, but I've read a lot, and I've read that a lot of people with specs much higher than mine can't seem to get the stability and frame rates I'm getting, I'm not sure what the answer to that is, all I know is at this stage I'm really happy with what I have.

In regards to the SDF, firstly I found that changing from my Bifocal glasses to my older glasses helped a great deal as the script isn't as strong for close up with my old ones, so that was a big improvement. The other thing was is that quite simply you get used to the SDF, and you learn to deal with it, when the immersion is so good in all other ways, the SDF just ceased to matter as much, though I do wish it was better, though I also notice that its far worse in rFactor than in the Oculus home or Steam VR lobby so I hazard to say there are more rFactor settings for me to experiment with yet.

I'll have to try some other games as a comparison, but if the effect was as low in rFactor as it is in Oculus Home, I'd be over the moon.

Can't wait to get on tomorrow and try Bathurst in VR.

One last thing actually. I found the amount of bouncing around far worse in the Studio 397 AMG GT than it was in the Studio 397 M6 GT... interesting....
 
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