Rfactor2 The VR thread -settings & tips

Hi
I’m thinking to upgrade my CV1 to Pimax 5k plus.
I already uploaded my rx580 with the rtx2080ti.
Is there anyone with Pimax here?
Is it any good with rfactor2 and motion?
Thanks
 
Hi
I’m thinking to upgrade my CV1 to Pimax 5k plus.
I already uploaded my rx580 with the rtx2080ti.
Is there anyone with Pimax here?
Is it any good with rfactor2 and motion?
Thanks
To add on motion - newest version of Pitool has motion cancellation support, but I do not use it personally, but speaking of ergonomics headset is stable enough to use with motion (though you might need to try DAS or different face paddings, there's also comfort mod for sale). There's a person on rF2 Discord who is using that feature, and he is happy.
 
To add on motion - newest version of Pitool has motion cancellation support, but I do not use it personally, but speaking of ergonomics headset is stable enough to use with motion (though you might need to try DAS or different face paddings, there's also comfort mod for sale). There's a person on rF2 Discord who is using that feature, and he is happy.
Thanks.
Can I ask you if you like it?
Door effect, FOV.... can I run rfactor2 smoothly with my rtx2080ti?
What about the audio?
 
Thanks.
Can I ask you if you like it?
Door effect, FOV.... can I run rfactor2 smoothly with my rtx2080ti?
What about the audio?
See the thread @lagg linked :) I shared my experience in detail. Short answer - it is not perfect, it cracks, it lacks OLED and you may find stereo view in it weird, but I personally won't trade it for anything available today. FOV in it looks very close to how wearing helmet looks, which was exactly what I was missing in VR. Resolution step up is decent too - I no longer want to cry when I see rf2 on 2D monitor :)
 
In the SETTINGS from the Launcher you can change the resolution, this only affects the monitor (not the VR headset), so by changing this you can alter the size of the UI and in race HUD items. Have a play with different resolutions until you find one that suits :)

Edit: this works on Rift, so can only presume it works on Valve Index as well.
@balage06 I also use a Valve Index and can confirm the UI looks good if you set the resolution of the game to 1920x1080. ;)
First of all thanks guys, the suggested solution works, if I lower the resolution, the UI gets smaller, but I have a FullHD monitor, so the default resolution was indeed 1920x1080. It seems 1280x1024 is a good compromise, because the menu is smaller, but the text is still readable on it.

But I can't figure out the situation with the HUD, even if I set the lowest possible resolution (640x480), the bottom part still show up beyond the car's dashboard, which is pretty distracting. Is it possible to move that "frame" closer to my viewpoint? (I don't have controllers btw, because I bought the headset specifically for simracing).
 
It's not possible to move the HUD.
There are some HUDs that work well in VR. Take a look to the SMMG HUDs in the workshop.
I use one of them at 1360*768
 
It's not possible to move the HUD.
There are some HUDs that work well in VR. Take a look to the SMMG HUDs in the workshop.
I use one of them at 1360*768
Actually it's possible to move HUD, that requires creating your own version in Dev Mode. I have my own HUD for VR, and there are many versions in the workshop
 
Hi guys
I’m asking it again.
I upgraded my GPU from the rx580 to the 2080ti
What can I say?
Big difference. With the previous rx580 I was running everything on medium-low without antialiasing, shadow and reflections and SS-1... with 12 cars in the starting grid I was getting 20-30 FPS then after some corners, 40-45fps... and with a lot of headache and eyes fatigue after some laps.

With the 2080ti I have almost everything on high and antialiasing-4
Shadow medium
Reflection medium
SS-1.5
With 16 cars in the grid - 80 FPS
Then after some corners 90gps some times it drops to 85-84 but average fps-89.1 very fluid.
Now I want to ask, does the PP work with VR?
I put it to high but I don’t see any difference in the graphics, but it makes the FPS drop to 60-65fps?
Do you use PP in VR?
I repeat, it doesn’t make any visual difference for me.
Thanks
 
Hi guys
I’m asking it again.
I upgraded my GPU from the rx580 to the 2080ti
What can I say?
Big difference. With the previous rx580 I was running everything on medium-low without antialiasing, shadow and reflections and SS-1... with 12 cars in the starting grid I was getting 20-30 FPS then after some corners, 40-45fps... and with a lot of headache and eyes fatigue after some laps.

With the 2080ti I have almost everything on high and antialiasing-4
Shadow medium
Reflection medium
SS-1.5
With 16 cars in the grid - 80 FPS
Then after some corners 90gps some times it drops to 85-84 but average fps-89.1 very fluid.
Now I want to ask, does the PP work with VR?
I put it to high but I don’t see any difference in the graphics, but it makes the FPS drop to 60-65fps?
Do you use PP in VR?
I repeat, it doesn’t make any visual difference for me.
Thanks

Post processes can be seen on the sun, electric lights etc.

It makes a big difference at night and at sunrise and sunset.
 
Hi
I’m thinking to upgrade my CV1 to Pimax 5k plus.
I already uploaded my rx580 with the rtx2080ti.
Is there anyone with Pimax here?
Is it any good with rfactor2 and motion?
Thanks

I have a 5K+ and like what it adds to sim racing (rF2 is all I use). rF2 is typically an FPS hog but with your 2080ti you'll be able to have a nice experience. I have a 1080ti and am able to do well at 72hz screen rate. I can't imagine going back to my old Vive or CV1. I second most of what Iron Wolf says, most importantly the FOV which adds to your situational awareness (that's a biggie) and also sense of speed. I do not have any issue with the stereo view. Other than the comfort issues which you'll need pursue with whatever solutions work for you, I think the edge warping would be the most detracting issue of the HMD. It's at the far edges and is most apparent when physically turning your head which we don't do that much of in racing, other than occasional quick glances to see if someone is alongside or maybe a quick look at a mirror. I have to say that in the single-seater open-wheelers I mostly race the warping never crosses my mind. But its there. The sweet spot is bigger than both my old Vive and CV1 and the resolution and screen-door is muuuch better.

As Iron Wolf said, you must get a good head strap and I would say add a counter weight. (I think a counterweight is essential for any HMD. I think the Pimax weight is actually on par or lighter than your CV1.) The "DAS" to which Iron Wolf refers to is the Vive Deluxe Audio Strap and I'd say it is essential.

All that said, be aware the thing is quirky. If you read the Pimax forums you'll get a feel for it. It runs the full range of "I give up, I'm ditching it" (tiny minority) to "It isn't perfect but I can never go back". For what it's worth, I think it really enhances sim racing and I'm in the latter camp.
 
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I have a 5K+ and like what it adds to sim racing (rF2 is all I use). rF2 is typically an FPS hog but with your 2080ti you'll be able to have a nice experience. I have a 1080ti and am able to do well at 72hz screen rate. I can't imagine going back to my old Vive or CV1. I second most of what Iron Wolf says, most importantly the FOV which adds to your situational awareness (that's a biggie) and also sense of speed. I do not have any issue with the stereo view. Other than the comfort issues which you'll need pursue with whatever solutions work for you, I think the edge warping would be the most detracting issue of the HMD. It's at the far edges and is most apparent when physically turning your head which we don't do that much of in racing, other than occasional quick glances to see if someone is alongside or maybe a quick look at a mirror. I have to say that in the single-seater open-wheelers I mostly race the warping never crosses my mind. But its there. The sweet spot is bigger than both my old Vive and CV1 and the resolution and screen-door is muuuch better.

As Iron Wolf said, you must get a good head strap and I would say add a counter weight. (I think a counterweight is essential for any HMD. I think the Pimax weight is actually on par or lighter than your CV1.) The "DAS" to which Iron Wolf refers to is the Vive Deluxe Audio Strap and I'd say it is essential.

All that said, be aware the thing is quirky. If you read the Pimax forums you'll get a feel for it. It runs the full range of "I give up, I'm ditching it" (tiny minority) to "It isn't perfect but I can never go back". For what it's worth, I think it really enhances sim racing and I'm in the latter camp.
Well said. I'll just add my two cents that "fish eye"/warping thing depends greatly on face padding in use (which adjusts distance between lens and eyes). Also, thing hurts my nose, thicker padding helps but not entirely. Counterweight will help I guess, but I personally can't use it in my racing seat, no space for it.
 
Counterweight will help I guess, but I personally can't use it in my racing seat, no space for it.
That's a bummer. I use lead so it has a pretty low profile. Plus my racing seat is an office chair! :D

If you had some lead you could melt it into a small frying pan to about 1/4in depth. (Based on my rig which uses lead.) You need about 12oz weight so 9 sq. in. would do. Then cut it down and shape it to the desired curve. Maybe you could run a long piece (1.5 x 6 or 1.25 x 7.2) horizontally on the lower HMD cross member. It probably would not be in the way of your head against the seat. My weight is just held on with velcro.
 
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That's a bummer. I use lead so it has a pretty low profile. Plus my racing seat is an office chair! :D

If you had some lead you could melt it into a small frying pan to about 1/4in depth. (Based on my rig which uses lead.) You need about 12oz weight so 9 sq. in. would do. Then cut it down and shape it to the desired curve. Maybe you could run a long piece (1.5 x 6 or 1.25 x 7.2) horizontally on the lower HMD cross member. It probably would not be in the way of your head against the seat. My weight is just held on with velcro.
thanks for the hint, I'll think of something flat to use, that's great suggestion.
 
After some tests I can say that with Studio 397 tracks the VR performance is almost the double of the third party tracks.
I can run easily any official track, 90fps with all high setting. With third party tracks its 45fps even with the 2080ti.
 
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