Rfactor2 The VR thread -settings & tips

Anyone know how to stop getting double screens?

With my Rift S, I now have the problem that upon launch I get the Oculus navigation screens and Rfactor2 screen in the background. I assume this is due to both Oculus and SteamVR opening at the same time.

I've tried running Oculus as administrator, but this doesn't help. I've tried using OpenOVR, and although this gets rid of the double screen, it won't launch the track when I go to race. I just get the hour glass.

Anyone have any idea how I solve this please. I didn't have this problem with my previous CV1.
 
New to the game. Is there any kind of UI for VR? There was in the demo, but I don't see anything in the full game.
 
@PUGS Guessing you might mean the HUD rather than the UI. In the main Settings menu you should find an on screen display section, or similar. Not at my pc right now.
 
That's the way it is. Presumably a "pre-VR" coding decision that there's no point drawing those bits as you can't see them when all you have is "Look left / Look right" buttons.
 
Anyone know how to stop getting double screens?

With my Rift S, I now have the problem that upon launch I get the Oculus navigation screens and Rfactor2 screen in the background. I assume this is due to both Oculus and SteamVR opening at the same time.

I've tried running Oculus as administrator, but this doesn't help. I've tried using OpenOVR, and although this gets rid of the double screen, it won't launch the track when I go to race. I just get the hour glass.

Anyone have any idea how I solve this please. I didn't have this problem with my previous CV1.

Try lauching oculus software before lauching rfactor. Works for me.
 
For me I have to Launch Oculus but not SteamVR when I launch rF2. If I have both VR programs going all I see is the Steam VR home. The game crashes (Or more specifically, closes). If I open Oculus then rF2 it will then open SteamVR for me automatically. Otherwise it simply does not work. Hope they streamline this game some more.
 
For me I have to Launch Oculus but not SteamVR when I launch rF2. If I have both VR programs going all I see is the Steam VR home. The game crashes (Or more specifically, closes). If I open Oculus then rF2 it will then open SteamVR for me automatically. Otherwise it simply does not work. Hope they streamline this game some more.

I'm not quite understanding the issue here, for Oculus to run you need it running in the background (the old Hack to turn it off doesn't appear to work anymore AFAIK), the game will only load with SteamVR either started manually beforehand or automatically when you launch the game.
If it's crashing at this point then there's perhaps an issue your end, nothing to do with streamlining the game more (although i agree this could be better in future with OpenXR (?) support).

But for now as it is running both Oculus and SteamVR should'nt be a problem, it works just fine on my system (and other users) plus i have only 8gig RAM!

Try verifying the SteamVR files and/or uninstalling and reinstalling, this app has a past of being awkward so I'd put money on it being the issue :)
 
Hey guys, I'm sorry if this has been discussed before, I'm a relatively inexperienced VR user, I received my Valve Index a month ago. And the only problem I have with rFactor 2 is that the UI is enormous (both in the menus and in-game). The menu looks like a giant IMAX screen and when I'm in the car, the huge virtual mirrors appear literally in the sky and the rest of the HUD is also big and shows up well under the ground. I tried to play with the world scale options, but it looks like they only affect the actual game world's size which is absolutely fine anyway. Maybe I'm just blind, but I can't find a solution for this.
 
Hey guys, I'm sorry if this has been discussed before, I'm a relatively inexperienced VR user, I received my Valve Index a month ago. And the only problem I have with rFactor 2 is that the UI is enormous (both in the menus and in-game). The menu looks like a giant IMAX screen and when I'm in the car, the huge virtual mirrors appear literally in the sky and the rest of the HUD is also big and appears well under the ground. I tried to play with the world scale options, but it looks like they only affect the actual game world's size which is absolutely fine anyway. Maybe I'm just blind, but I can't find a solution for this.

In the SETTINGS from the Launcher you can change the resolution, this only affects the monitor (not the VR headset), so by changing this you can alter the size of the UI and in race HUD items. Have a play with different resolutions until you find one that suits :)

Edit: this works on Rift, so can only presume it works on Valve Index as well.
 
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