What would you like to hear? Exactly the point on track when stuttering or drops start, and also every single shadow named wich is flickering . Along time ago i post Bugs and problems with pictures and all needed information but never get any response like a tons of us. Youre not really INTO it Tim, you`re more likely online if a update arrive to cover the first 10 sites of posts and thats it.
Sometimes you as a head dont know whats the point of view on different thing wich is really not usual.
I miss the community thing in here seriously.
So money back option is availyble also for us got the bety since beginning, if so then im sorry i dont recognize that change and write a mail to get mine back.
Well, firstly it's not really giving great confidence when two known issues, completely unrelated to builds, are in your post about the build. This makes me wonder if you ever did a test with the previous build in that car, with those settings, at that track. This means that you saying you have less FPS is hard to trust, because if you'd never seen those gloves before, maybe you didn't really check your FPS before... It is also worrying to see the plugin icon there. I know we have some, but for comparative tests, you'd need to disable them.
I do understand being frustrated, I do. Even though I feel it was explained, has been explained, what this is, etc, I know some of you are not used to testing this type of product, and if you are, you might not be happy testing during graphics development. The fact that we are developing in a different order, doesn't mean we are in a different stage. I don't think pCARS had open testing during graphics dev, did they? During this dev, you are going to gain/lose FPS, you are going to start/stop getting stuttering and you are going to get flickering, texture issues, etc. You might not like the 'excuse' of that rFactor2 is in testing, but that's what it is. Comparing to products which had their gfx done first, establishes nothing, IMHO.
I think, and please try this, shadow flickering could probably be solved by rebuilding the shaders. To do this, uninstall and reinstall the mod(s). The first time you load that track again, shaders should be rebuilt.