Kknorpp001
Banned
From logitech profiler I have set it to 106% strength as I did read that would give most out from ffb, with 0.3 it is quite fine. It should be noted that if one tries to get similar level of forces as in real car, then one ends up with ffb being kind of capped, where smaller and larger forces can't be separated from each other, that is why only relatively light ffb is then giving whole range of force. Difficulty is then to know when force is strongest without sacrificing that range, varies from car to car naturally.
Not sure if steering arm force from motec logs could be used some way to adjust ffb in game, with rF1 and realfeel method was to look what kind of steering arm forces there was and adjust realfeel.ini value accordingly, but I don't know if rF2 has similar values to set and if some unit conversions are required?
I really can't use higher than 0.4 as then it starts to be only something like on/off.
I am intrigued by this idea b/c like I said before there was that rf1 thingy where you ran rf1 in a window and you had another window with force levels or something like that and then you drove on a rough road or something like that should give maximum response and you looked at the read out which refreshed a new line every fraction of a second and you could really teak the settings in real time using key strokes and maximize the range. Ring a bell? Applicable to rf2 maybe also?