Did you try LiveTiming with other mods, without non-ASCII symbols?
I tried with Formula ISI and I have the same problem.
Any ideas?
Did you try LiveTiming with other mods, without non-ASCII symbols?
Not sure. Was it ever working? If not, make sure rFactor2SharedMemoryMapPlugin64.dll is in rFactor 2\Bin64\Plugins and is turned "On" in game (check rFactor 2\UserData\player\CustomPluginVariables.JSON, rFactor2SharedMemoryMapPlugin64.dll should be " Enabled":1, and try turning off StockCarRules.dll there if its on).
What are you running: single player mode or dedicated server?
I will release new version soon, maybe it will work for you.
Thanks Nibo,great workFor example, I want to run season with Enduracers. I select 14LM Aston Martin. Then look at Opponent Filter -> Opponents widget in game menu, there are 17 cars there for 14LM season. So I set AI number to 16. And it will be the same 16 for every race.
View attachment 13556
- Added LiveTiming suport for rFactor1 and Automobilista. You need to use modified version of rFactorSharedMemoryMap plugin. Download it here. Put rFactorSharedMemoryMapDedi.dll into rFactor or Automobilista\Plugins directory. Remove rFactorSharedMemoryMap.dll if you had it there. rF1 mode limitation - human players will have AI status when standing in pits, no vehicle names, no tire compounds info.
Is there a way to only use live timming feature and not show results?
The reason is: I need fuel to not be visible for clients (as we use parc ferme, and we shouldn't see the amount of fuel used by the drivers in qualifying).
Is there a way to hide fuel or to use only live timming?
(I know that rf2 can hide fuel consumption in logs, but we would like to have this option available to see fuel consumption in race session, after the session ends).
Thanks in advanced.
Ok, I had tried the option in non-dedi mode and it didn't worked. I think something was messed up in config....