Let me qualify the title of this thread so people don't get mad. I'm not commenting on the actual physics engine itself, I'm commenting on the content that S397 has been making and my subjective preferences as to how the cars handle, not the quality or realism (okay, maybe just a small dig at the realism). I recently made a video explaining how I think S397 should make more lower power/easy to control cars for newcomers to the title. While I still believe that S397 should continue to make easy cars such as the Alpine, I've come to the conclusion that most, if not all the new content is so easy to drive that the sim is becoming boring. Now I hate to state the bleeding obvious, but driving any car on the absolute limit and getting world-class lap times in rF2 is not easy. I'm aware of this. I'm not really talking about lap times and winning races, I'm talking about general car control. And yes I know there has a lot that's been said about setup exploits or driving exploits, I'm not really talking about that either. I've been driving a lot of recent content of late, and what I have noticed is that I can drive the car with very poor and sloppy inputs, not smooth at all, and I just can't get the car to experience a sudden loss of control/grip mid corner. The operative word being sudden. Even when I am at the absolute limit mid corner, I have to do something VERY aggressive to get the car to break away. Even then it's very progressive and easy to control, at no point in time is the loss of grip so dramatic that I am a passenger and just along for the ride. Granted, corner entry and corner exit can still be tricky, but as far as mid corner not much finesse is required at all to maintain control/achieve decent lap times. It's like there is no edginess to the handling mid corner. Driving some of the older content by comparison is a revelation. The AC Cobra, the Palatov, the Howston G6 among others, it's like the intended purpose of these cars was to kill the driver, and as a result they are very challenging, engaging and rewarding to drive. Breath on the throttle a little too hard in some of these beasts and you'll be facing in the wrong direction in a heart beat. Over the limit handling is still controllable, but driving with precision at all times is a must. It's not that the physics were totally different, just that the type of car was more challenging. I've watched a lot of racing/on board footage in my time, and cars sometimes do, in fact, experience a sudden and complete loss of rear-end grip mid corner when they are right on the edge, even lower powered cars. Sometimes the drivers can catch it, but sometimes they can't. As mentioned, I am basically never experiencing this sudden and complete loss of grip mid corner, and when grip loss does occur, it's very progressive and thus easy to control. I've also been experimenting a lot with green track conditions, with not much improvement. Just to further clarify what I'm saying so I don't get off topic replies, lift-off oversteer/oversteer under braking = check, snap oversteer (from over correction) = check, corner exit oversteer = check, but mid corner total loss of rear grip = basically never. I do really love easy to control cars as well, but what really drew me to rF2 was trying to master the challenging cars with just the right amount of throttle and steering input. So, I'm not really sure if mashing the throttle mid corner and jerking on the wheel with almost no consequences is a thing in real life, because I have not driven those specific cars, so I'll leave that question to people who have more knowledge than I. Generally I think S397 make very high quality stuff, but I would personally like S397 to make at least some cars that have challenging and edgier handling. I'm finding the new stuff a bit easy to control/lacking consequences for poor inputs, and honestly a bit boring as a result. In the mean time I will continue to enjoy 3rd party mods and the old stuff! Cheers.