rFactor2 Build 240 Released

Answer to my icon placement was in changing from the arcade HUD to the RF2 4 Motec HUD that accompanies the fazeboz map plugin.

Flag and pit icons all appear at windscreen height now.
 
OR ..... maybe some time ago Tim told that he would keep this kind of topics stickied for about a month or so, before unsticking. (just like with content releases/updates). However, it looks like Jeremy want to release one of the next builds, as soon as it is good enough, so you can be right after all :p


(update: Links to were Tim suggested so: here and here, just to confirm that this doesn't necesarily mean anything)
 
Last edited by a moderator:
Well I guess it comes time to say goodbye to build 240, I must say this build was a really good one infact I cant think off the top of my head I had a problem with if anything, no it just felt goood. If I had to mention something than dropping out shadows and the near by shadow renderer thing you see on the walls and road they really need fixing soon.
Again something else hows my triple screen support coming along in multiview and fps? I wont even bother going back there till I know its sorted, I will stay 3D instead thats too cool but better if i could have both.

Really looking forward to build xxx, see you all online tomorrow nite.
 
Will spinning out at 10-20km/h from stationary position (especially on grass) be resolved in a future build?
 
Will spinning out at 10-20km/h from stationary position (especially on grass) be resolved in a future build?

One other thing I just remembered too... Tires still get white hot and melt when spinning out in the dirt or grass just as much as when doing it on the road. I hope at some point this will be corrected.
 
funny-gifs-want.gif


;-)
 
Last edited by a moderator:
Back
Top