Auto update is on, link below has mediafire links and torrents from us, I would use those first before you use the green 'from ISI' link. Here are the links: http://rfactor.net/web/rf2/rf2dl/ Here are the release notes: http://rfactor.net/web/rf2/devscorner/rfactor2-build-notes/#240 Here is the SDK: http://rfactor.net/web/rf2/devscorner/ The demo is free to try. We will have appropriate pages/info for it up tomorrow to guide through it. Silverstone will be coming tonight at some point, but I wouldn't stay up. Expect to use it tomorrow. NOTE: SILVERSTONE REQUIRES BUILD 240. Note for hosts: We are gradually implementing race rejoins. We fixed the "leave lag" but there is a little side effect to the fix which is: if somebody leaves a race AND then the weekend is restarted, then clients will get confused about whether that car is supposed to still be there. This results in several symptoms, like no times being displayed in the monitor for the car, and an inability to bounce to that car, and possibly cars being assigned to the incorrect garage, too. The workaround is to not use "Restart Weekend". We'll have to fix this in a future build. Note for users: The content in the content installer is new, make sure you have those versions (which we already released) if you use the lite installer.
===================================================== Update 16 (Build 240) Changelog (June 27, 2013): ===================================================== FEATURES: ———————— Doubled the number of upgrades a vehicle can possibly have. Added some dynamic adjustments to weather-based road params GRAPHICS: ———————— Fixed lagging road reflections. Set HDR on by default UI / HUD / Options: ———————— Computed rake in spinner so that both front and rear tires would be on ground. Added progress bar to component download page MODDING / PUBLIC DEV ———————— Fixed RFM spinner in mod mode exe to work correctly even without and “All Tracks & Cars” mod button. BUG FIXES / OPTIMIZATIONS: ———————— Fixed auto-detection of controller on first startup (i.e. no player file exists). Made parking box work when swapping drivers. Added track signature variable to playerfile so that 2 different versions of a track can be selected and displayed. Fixed launcher verify issue that was related to data.path being placed in the update. Fixed one issue that could accidentally change the vehicle setup during a driver swap. Removed some DX API calls which were interfering with desktop color calibrations – these should now work in full screen mode. Quick fix for new lag problems when someone leaves a race. AI: ———————— Fixed an AI slowdown bug that could prevent pace car from entering the track when called upon. Fixed half second throttle lift when car detects a tire bounced off road (usually from a rumble strip) but otherwise no grip issue. Fixed directory issues when using playerfile variable ‘Autocalibrate AI Mode=”1″‘, so that the AI can calibrate and use that knowledge in future races. (this is not a magic bullet to improve AI racing lines, but a simple algorithm that sometimes works to improve the line an AI will take.) Calibration files are located in the data directory UserData\player\Settings\*component name*\*veh_file_name*\ for the standard single/multiplayer game and in the proper GameData\Vehicles\… directory in Mod mode. Roughly halved the cornering radius that can (among other things) trigger throttle lifts when sliding out. REPLAY: ———————— Made replay monitor’s lap and sector info a little more useful when viewing in realtime (or near realtime) Change to max # of upgrades changed the replay format, but in this case it was easy to make the replay code be backwards-compatible.
Thanks for the update. Unfortunately the AutoUpdate is also not working for me Checking for updates. Please wait for result. Update to build 240 found. Click "Download" to continue or "Update Automatically" to complete all step sequentially. Update will be downloaded from http://world3.rfactor.net/Sync/Download/Stable/240/Files/ Downloading ModMgr.exe.rfbz2 to Core\ Download error occurred. Retry number: 1 Downloading ModMgr.exe.rfbz2 to Core\ Download error occurred. Retry number: 2 Downloading ModMgr.exe.rfbz2 to Core\ Download error occurred. Retry number: 3 Downloading ModMgr.exe.rfbz2 to Core\ Download canceled I'll update using the Stand Alone installer instead. Cheers
Amazing!!! Yeah!!! And Silverstone later tonight!!!!!!! Hell Yeah!!! I won´t sleep. (1:00AM in Spain now almost...lol) Thank you ISI!!!
This update looks like it could be a good one, I think a complete delete & fresh install is the way to go (auto update future builds)
Hi Tim, Thanks for the quick reply. No I'm using build 228 at the moment. Auto update from 218 to 228 worked like a charm. As it's working for you, I just tried the auto update again and it's gone through ok this time. Maybe you're system is under a bit of load with lots of excited drivers Checking for updates. Please wait for result. Update to build 240 found. Click "Download" to continue or "Update Automatically" to complete all step sequentially. Update will be downloaded from http://world3.rfactor.net/Sync/Download/Stable/240/Files/ Downloading ModMgr.exe.rfbz2 to Core\ Download error occurred. Retry number: 1 Downloading ModMgr.exe.rfbz2 to Core\ Download error occurred. Retry number: 2 Downloading ModMgr.exe.rfbz2 to Core\ Download error occurred. Retry number: 3 Downloading ModMgr.exe.rfbz2 to Core\ Download canceled Downloading ModMgr.exe.rfbz2 to Core\ Download canceled Checking for updates. Please wait for result. Update to build 240 found. Click "Download" to continue or "Update Automatically" to complete all step sequentially. Update will be downloaded from http://world.rfactor.net/Sync/Download/Stable/240/Files/ Downloading ModMgr.exe.rfbz2 to Core\ Downloading CoreShaders.mas.rfbz2 to Core\Shared\ Downloading ShaderGFX.mas.rfbz2 to Core\Shared\ Downloading Weather.mas.rfbz2 to Core\Shared\ Downloading shared.mft.rfbz2 to Core\Shared\ Downloading Secondary.mas.rfbz2 to Core\Sounds\ Downloading secondary sounds.mft.rfbz2 to Core\Sounds\ Downloading Multicar.mas.rfbz2 to Core\Vehicles\ Downloading Vehicles.mas.rfbz2 to Core\Vehicles\ Downloading vehicle common.mft.rfbz2 to Core\Vehicles\ Downloading Version.txt.rfbz2 to Core\ Downloading rF Config.exe.rfbz2 to Core\ Downloading rFactor2 Dedicated.exe.rfbz2 to Core\ Downloading rFactor2.exe.rfbz2 to Core\ Downloading UImaps.mas.rfbz2 to Installed\UIData\rFactor2 UI\1.0d\ Downloading rfactor2 ui.mft.rfbz2 to Installed\UIData\rFactor2 UI\1.0d\ Downloading Launch rFactor.exe.rfbz2 Downloading ReadMe.txt.rfbz2 Downloading SyncManager.exe.rfbz2 to Updates\ Download complete. Press Install or Update Automatically to complete update process. Thanks Dean
Downloading b240 lite version for clean install. Torrent right now is very slow. Waiting for some peers and seeds.
Same here Autoupdate stops working after 3 tries. (I guess is "too soon" for use it now) I´m downloading the Lite version since I like to install clean versions of the game anyway. EDIT: Ups...tried again...now it works. Updating...still downloading Lite just in case.