I haven't quit completely, there are some cars that I would love to port in RF2 just for the sound. It's just that is very, very time consuming and messed up.
For example. I would love to port the Lancia 037 from the RallyWorld mod (and some others Group B and Group A cars). But the mod has a really shitty and complex structure of files, divided in different shared folders and mas files.
I managed to find all the gmt, textures and sounds of the car, but when I look at the files such hdv, gen, etcetera, there are eight .gen and spinner.gen files and an upgrade file.
.gen and spinner files are for the four different skins.
The upgrade files is there because the RF1 car has three tire models (tarmac, tarmac with rims ventilators, and gravel), extra lights on the front bonnet, a safari kit with external rollcage and a tire over the roof.
So, right now I can't get the car in game, I can't see it. There is some error somewhere.
So I was thinking of making my life easier.
I want to leave the car with just one set of wheels (asphalt), get rid of the extra lights, of the unused wheels and of the safari kit.
1) I want to know if I can (or if I have to) delete the correspondent gmt and texture files from the MAPS folder (leaving the files shared with other elements of the car).
2) I want to know if I can delete the upgrade.ini file.
3) When the RF1 car has its gmt and textures separated in different mas files (one in the car's folder and the others in some other mas files shared with other cars), can I put all the required files inside the MAPS folder?
As for the physics, the only official car that resemble the 037 for engine disposition, suspensions, weight and tire size is the Megane Eurocup. So I was thinking of using its chassis, pm, tbc and tgm files (it comes with slick and rain tires, similar in size).
For the engine and the gears I'd use the 037 files. As for the hdv, I'd tweak the one of the Megane.
Cockpitinfo, cam, headphysics, damage can be from the Megane too.
The gen file has the reference of the 037 files, so I will use the original.
The other way around, is to just tweak the Megane in a way that is behaves and sounds like the 037. So I make the engine supercharged, I replace the sounds, I add the handbrake, I modify the mass and inertia.
In this case, I was wondering, can I replace the 3D model and textures of the Megane with the ones from the RF1 037? Would be enough to replace the lines in the gen file in order to make it work?


For example. I would love to port the Lancia 037 from the RallyWorld mod (and some others Group B and Group A cars). But the mod has a really shitty and complex structure of files, divided in different shared folders and mas files.
I managed to find all the gmt, textures and sounds of the car, but when I look at the files such hdv, gen, etcetera, there are eight .gen and spinner.gen files and an upgrade file.
.gen and spinner files are for the four different skins.
The upgrade files is there because the RF1 car has three tire models (tarmac, tarmac with rims ventilators, and gravel), extra lights on the front bonnet, a safari kit with external rollcage and a tire over the roof.
So, right now I can't get the car in game, I can't see it. There is some error somewhere.
So I was thinking of making my life easier.
I want to leave the car with just one set of wheels (asphalt), get rid of the extra lights, of the unused wheels and of the safari kit.
1) I want to know if I can (or if I have to) delete the correspondent gmt and texture files from the MAPS folder (leaving the files shared with other elements of the car).
2) I want to know if I can delete the upgrade.ini file.
3) When the RF1 car has its gmt and textures separated in different mas files (one in the car's folder and the others in some other mas files shared with other cars), can I put all the required files inside the MAPS folder?
As for the physics, the only official car that resemble the 037 for engine disposition, suspensions, weight and tire size is the Megane Eurocup. So I was thinking of using its chassis, pm, tbc and tgm files (it comes with slick and rain tires, similar in size).
For the engine and the gears I'd use the 037 files. As for the hdv, I'd tweak the one of the Megane.
Cockpitinfo, cam, headphysics, damage can be from the Megane too.
The gen file has the reference of the 037 files, so I will use the original.
The other way around, is to just tweak the Megane in a way that is behaves and sounds like the 037. So I make the engine supercharged, I replace the sounds, I add the handbrake, I modify the mass and inertia.
In this case, I was wondering, can I replace the 3D model and textures of the Megane with the ones from the RF1 037? Would be enough to replace the lines in the gen file in order to make it work?








