rfactor Pro looks…

Discussion in 'General Discussion' started by GTClub_wajdi, Sep 17, 2021.

  1. GTClub_wajdi

    GTClub_wajdi Registered

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    I can use my shifter and even I use my 3 button boxes with my VR without any problem and all that with my motion system … I don’t miss any shift and why I should see my steering wheel when I can see virtually in VR?!
    For the graphics side I think that the G2 reverb and the Pimax have done both great improvement in the graphics quality and I’m sure that the upcountry Index 2 will be the true next gen headset…
     
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  2. pilAUTO

    pilAUTO Registered

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    My priority is and always will be, and very far from realism (physics etc...), so rF2.

    But once you've tasted PBR + ultra rF2 graphics, it's still hard to go back.
     
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  3. juanchioooo

    juanchioooo Registered

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    The same thing happens to me with virtual reality immersion and I really have an i5 8600k without overclock and now 1080ti but until a few months ago I used the 1070 and it was doing very well
    that it does not look like a monitor is not a problem for me and I enjoy it a lot more
     
  4. Rastas

    Rastas Registered

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    VR is awesome,to bad i stay sick whit 5 minutes of play......but is awesome,dammm,even last week i have saty sick only by seeing a video onbord of a Porsche in the Ring.......to much weed probably......:confused:
     
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  5. juanchioooo

    juanchioooo Registered

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    I have a friend who started and at the second corner he was already fatal, but he managed it by putting himself 5 minutes the first days and gradually increasing until the end of the fatigue was removed, it took 20 days to get used to
     
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  6. AlexHeuskat

    AlexHeuskat Registered

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    the graphics are my immersion, with sound....can't go back to VR after using 4k 144hz hdr10 gsync ultimate monitor, it was like playing at 800x600....aliasied and pixelised.
     
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  7. Rastas

    Rastas Registered

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    Actualy i dont have VR i have tested one in a friend house,if i go to VR i need a complet new PC,wich in the moment is not in my plans,maybe in a few years hehe :)
     
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  8. Filip

    Filip Registered

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    I don't have VR tooo, sadly.
    But when I tried it on two occasions it was by far more immersive experience than any ultra smooth high resolution 2D picture.
    And that was few years ago on some Oculus Rift, probably first generation of VRs with low resolution.
    Haven't tried racing sim in VR though.
     
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  9. juanchioooo

    juanchioooo Registered

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    I started with the Oculus Rift CV1 and although it has some SDE, the immersion is the best ... After five minutes of driving you forget about the SDE ... they perform very well, obviously there are better ones, but as it is one A matter of money is something very personal, if the Pimax broke me I would continue with the Rift until I update, without any doubt.
     
  10. memoNo1

    memoNo1 Registered

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    My crazy dude.. :cool::D
     
  11. TuningIn

    TuningIn Registered

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    Realistic with VR in sim racing would be that my view is restricted to what I see through a helmet, which is restricting neck movement. To allow a viewer to look around as if he/she has no helmet on is not realistic at as a simulator.
     
  12. Remco Majoor

    Remco Majoor Registered

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    How is this different to a non VR rig with triple screens and 180 degrees FOV?
     
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  13. juanchioooo

    juanchioooo Registered

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    a triple monitor doesn't even come close to virtual reality, ... it has nothing to do with it, virtual reality places you inside a car and you are living everything inside a car, as if it were your own car ... in a triple monitor is flat it has no depth and does not have a relief, not even if the monitors are 50 "inches
     
  14. GTClub_wajdi

    GTClub_wajdi Registered

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    Yes… you can’t compare the sensation to be there inside the car with seating front of flat 2D monitors.
    VR+motion+bass shakers+ active belt tensioner is sim racing heaven.
     
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  15. juanchioooo

    juanchioooo Registered

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    +1:p:D
    [​IMG]
     
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  16. TuningIn

    TuningIn Registered

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    Same situation. Any FOV more than what is realistic is deviating into fantasy. But the point is still valid.
     
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  17. juanchioooo

    juanchioooo Registered

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    So a pilot cannot look to the sides with the helmet? You are very wrong!
     
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  18. Remco Majoor

    Remco Majoor Registered

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    How would you implement this? Quite interested to see how you would limit vision, definitely in vr
     
  19. TuningIn

    TuningIn Registered

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    The idea thing is to restrict head movement and vision as a helmet would. I suppose if turning a persons head always results in seeing darkness, they would learn/be trained not to turn their head.
     
  20. TuningIn

    TuningIn Registered

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    I certainly can’t look all, around up and down, and over my shoulder like I could In VR.
     

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