I think you'll find that anything "pre-VR" will lack in car detail, particularly for interiors, as there was less need of interior detail. In that regard, AMS is even more barebones than rF2! Studio 397 is certainly working to change that... see rF2 cars released after Sep 2016. I have no idea how Reiza will prep their content for "Reiza 2017" when it comes to VR, but they've got a mountain to climb regarding car details. Kunos' design decision for AC, however, increases car detail and reduces track detail. rF2 definitely has more detail on the tracks. Kunos realized they overdid that, so went back and added more trackside objects in the first year of production AC, so the difference is not as great now, but you can look at the buildings at Silverstone, for example, to see how much more detail is in an rF2 track. pCARS does not include as much car detail as AC, but also definitely has more detailed tracks than AC. pCARS 2 turns the detail up a notch. As far as I can tell, R3E does more with textures than anybody else. Rollcages have weld textures at the seams, for instance. Sector 3 track artists are devoted to detail, too. Take a look at Spa and compare with AC.