rFactor 2 works now in Linux with the new Steam Play (Proton), but you must to force the game to work in 32bits in the settings of the launcher: If you can't go settings in launcher, restart Steam in disconected mode and execute the game. Mark the checkbox to force the game to run in 32 bits mode, and then set Steam in connected mode again. The game hasn't Force Feedback support in my G27 (other games like Project Cars in Steam Play have it)
I am still downloading to do the test myself. I got excited and ready to re-format/re-partition some of my drives and move my whole steam library to Linux. But this FFB is a bitch. I think wine supports FFB only if the game use the DirectInput API
Force Feedback in simulation games is very, very important, and yes, in Wine (aka Proton) is supported in Logitech Wheels. I can enjoy it with Project Cars, Live for Speed and iRacing (some months ago)
I see you opened a issue already, I am putting a link to it here. https://github.com/ValveSoftware/Proton/issues/245 If any studio 397 developer with access to the source could comment there, on what back-end API they use and what tests they do to check if the wheel supports FFB; this would be of great help to patch wine/proton and get this working.
That's awesome news folks, thanks for reporting back. I was going to try running rf2 on Steam / Linux after listening to the recent Ubuntu podcast episode. I do hope some of the devs pick this up and help valve to implement proper FF support. I'm on a T500RS myself so I guess I'll have to wait a little longer. All the best, Uwe
It has nothing to do with rFactor2, but if you have a Logitech steering wheel, in a community of Linux players I belong, a user have have created a utility to easily change the steering wheel degrees. You can find it here: https://gitlab.com/OdinTdh/pyLinuxWheel
We have a little Linux community of T500 users as well, a guy managed to intialize the wheel so that the pedals are usable in x-plane on Linux, for instance. I don't think FFB works yet but it's been a long time since I checked the state of the drivers. Cheers, Uwe
I guess you know this, but just in case not, I leave it here for you to take a look https://github.com/her001/tmdrv https://gitlab.com/her0/tmdrv
There are numerous, longstanding issues in the native Windows version that S397 hasn't addressed, and never will. So don't get your hopes up about a fully-functional Linux option. I too run Linux and only use Windows for sims. But the best way to support the growth of Linux is to support native projects for it. Trying to run non-native games just encourages developers to stick with the monopoly.
Obviously, a native port is always better, but I think that a little effort of devs helping Valve to give a decent support with Steam Play is welcomed, like investigate why not run Force Feedback on this game, or the 64 bits version. I don't know if you run rf2, but the game is perfectly playable at the moment, except for previous failures. Better this than nothing...
Sure, I've been running rfactor and rf2 for nearly two decades now (and basically every ISI title before that starting with that weird dos-only Viper Challenge (?) game ) I have a few weeks off starting Friday so I'll definitely give rf2 on Linux a spin. I hope the devs will see the light soon... rf2 and Falcon BMS are the only titles remaining requiring me to keep that win7 partition, and Falcon BMS already runs rather well on Wine, so there... All the best, Uwe
Same as me, I have a Windows partition to play GTAV, Fallout 4, rFactor 2, Project Cars and Assetto Corsa. Now, with Steam Play I don't need to switch to Windows to play GTAV, Fallout 4 and Project Cars....
Would love that too, but performance is already bad with win10. Fallout 4 is working but not really flowing and it was a pain to get the sound working. Cannot try any Sim because without FFB, no fun. Thrustmaster T500, even American Truck Sim is not funny without FFB. How is GTAV running ?
About Fallout... I know that this game is close to work properly (about sound) in the following versions of Proton. About Your wheel, there are not force feedback support for Thrustmaster at the moment About GTA, It works pretty well but need to make some tweaks
I don't know if this is only new for me, and I don't know if this is the right thread to post it. Anyway, in case someone wants to run rF2 in 64bit mode instead of 32bit (on 32bit the game runs out of memory really quickly), you should try the d3dcompiler_32.dll and d3dcompiler_47.dll from the following link. Simply put these into in the bin64 folder and replace the ones that are already in there. Of course you want to make backups of both original files https://github.com/samhocevar/d3d4linux At least for me rF2 now starts in 64bit and I finally don't have any crashes because of memory shortage