rFactor 2 WIP - Sun glare

88mphTim

racesimcentral.net
This screen shows the glare from the sun and some of the subtle lighting effects.

Glare.jpg

Here's one which probably hasn't been messed up too much by the forum:
http://rfactor.net/web/rf2/screens/wipscreens/#1011

We have also sent a Q&A out to a sim racing site. They'll be posting it whenever they are ready in both English and Spanish. I'll link it when I can.

Thanks,

Tim.
 
as said on FB thats Genius, having really only ever raced in rF and iRacing seeing that glare is great for me! Great job ISI.

Just one dumbass question, what track is that?
 
Tim, and the shadows will be in the cabin relative to the position of the sun? shadow of the window opening, steering, the pilot's head ...
 
Tim, and the shadows will be in the cabin relative to the position of the sun? shadow of the window opening, steering, the pilot's head ...
Yep. Very dark dashboard when you see the sun low ahead of the car where no light can get the dashboard. Internal shadows shift as you drive, and they'll shift as the sun moves or gets obstructed in conjunction with that.
 
Tim Wheatley said:
But, it isn't Friday... Are you OK? :D
Lol :)

Tim Wheatley said:
Very dark dashboard when you see the sun low ahead of the car where no light can get the dashboard.
In other words, something like the first shot here: LINK.
Except that in rF there are no shadows in cockpit and that's really missing now with new shaders. Fortunately there will be no such problem in rF2 - I've seen it in the "Grand Prix" video, that shadows properly block directional and specular light and that's good news. Old shadows from rFactor only darkened some portion of the screen.


By the way - mirror again :)
Looks more less like in rFactor when someone forgot to set mirror material as diffuse=0, specular=0, ambient=0, emissive=255.

Or maybe picture mirror gets HDR postprocessing twice instead of just once? (like darkened twice because camera is facing the sun - first ehwn rendering mirror image, and then along with everything on the screen).

If you eliminate specular reflections, then surfaces with the same allignment to sun position should have identical brightness in mirror and in front of us - for example asphalt and pitwall.


By the way, nice to see a picture without "slightly overdone" HDR - it looks good in terms of contrast and lighting (although I know it was not the point of this picture - just the sun glare) :)
 
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Thing #1: Thank you for sharing this and I really look forward to the Q&A.

Thing #2: This new screenshot is really impressive and I like the way HDR looks now.

Thing #3: I still have some concerns about the odd lighting/contrast on the gloves.
 
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