rFactor 2 WIP Drying line video time lapse

Discussion in 'News & Notifications' started by 88mphTim, Feb 6, 2011.

  1. lespaul20

    lespaul20 Registered

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    I don't think this is true regarding a racing surface. Most tracks are designed to drain water not create a lake. So with that point, it would take perfectly flat non-porous surface to create reflection of that intensity. Racing surfaces are not perfectly flat, they may be non-porous to an extent(such as concrete) but even then, there would be water flowing, i.e. draining, across the track creating some refraction and therefor not a perfect reflection.

    Also, you lake analogy doesn't work because there is likely going to be wind during rain storm and the rain droplet would disrupt the mirror like surface in your lake analogy. And even after the rain has stopped the water will begin to puddle adding irregularities. This also relates your argument that the water being this enough to negate surface variations. Aside from the fact that water droplets would nullify this argument, the water moment over the surface would create enough irregularity to make the reflection much less bright or like said before, begin to puddle creating different levels of reflection.

    I think this is what I'm trying to explain: http://drjeffbangkok.squarespace.co....jpg?__SQUARESPACE_CACHEVERSION=1270544978548

    I agree with Nor, the reflection is a little too mirror like. Of course, it could just be the location of the camera intensifying the reflection. Regardless, it's still very nice to see this feature.
     
  2. Aaron Carlisle

    Aaron Carlisle Registered

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    Happy? Ya, right. They could make the game look as good as if you were looking out of your window, and people would still complain. Happy, my ass.

    Anyways, thanks for the update, Tim. The game looks great so far.

     
  3. JorgeANeto

    JorgeANeto Registered

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    Unnecessary post / language.

    I bet all of "complains" posts were more useful for game develop than the last one yours. People are just trying to display their opinions, some people may sound more polite, others less, but surely all of them will buy RF2 and will pay the same cashes than anyone.

    This is the aim of any discussion forum, all it all.
     
  4. K Szczech

    K Szczech Registered

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    Good point.
    I'm a software developer and my hobby is realtime rendering. I can see ISI programmers learning new stuff about realtime graphics so I share my opinions, hoping they will be helpful.
    I'm not a person who will easily fall into praising ISI for whatever they do, neither I will fall into criticising them if I don't like something. If I see some things, that could be done differently and in my opitnion better, I will point them out. But not all at once :)

    Tyre damage looks just right. Trying to do something more would require displacement mapping which is very costly in terms of performance. Although having pressure deform tyre at vertex level would be good.

    As for drying line - I think what needed to be pointed out has been pointed out allready.
     
  5. JorgeANeto

    JorgeANeto Registered

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    As a developer, probably you realized sometimes you're so involved into your project that you cannot figure points out which outside people instantly do.

     
  6. McArcher

    McArcher Registered

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    Will the track dry and get black lines from wheels in an automatic (scripted) way or will it be realistic? I mean, if I drive on a track alone when the rain has just stopped, and I don't use the optimal trajectory, will the lines dry where I do drive instead of ideal line?

    And another question. If I play alone (for testing) and drive on a dirty part of road for 10 or 20 laps, will it become clean? Will the tire marks on the track stay there for the whole racing weekend and will they change track's adhesion dynamically or will the track's adhesion map be preprogrammed?

    Will we be able to break different parts of suspension, aerodynamics, etc. in cars? Will parts be deformable after damage? What parts can be damaged?
     
    Last edited by a moderator: Sep 11, 2011
  7. xTr3me

    xTr3me Registered

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    rFactor 2 will be very dynamic so I'm pretty sure the track will dry up realistic. I can't say how long tire marks will stay on the track but it's likely that they stay the whole racing weekend.Furthermore they will change track's adhesion for sure. If you are driving on a dirty part of the road it will clean up too.
     
  8. Lazza

    Lazza Registered

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    They said in the past (quite a long time ago now) that the dry lines are based on where cars drive, not just some preconceived racing line. Of course, WIP goals - and even 'current' behaviour - aren't guaranteed to make it to the final release, because everything has to actually be able to work. (and that means no/few bugs, CPU load, graphics load, memory load, and bandwidth constraints)

    *Nice cross-posting by the way, McArcher... :(
     
    Last edited by a moderator: Sep 12, 2011
  9. 88mphTim

    88mphTim racesimcentral.net

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    Has anyone tried experimenting with time lapse stuff in rF2? I've been trying it (mostly because I let the AI run races by themselves a lot while I work to test stuff).

    Here's my latest:
     
  10. henri200

    henri200 Registered

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    Yep. Should try again to get a better result though.

     
  11. Cangrejo

    Cangrejo Registered

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    Tim, we want to try it too :eek::rolleyes:


    [​IMG]
     
  12. sg333

    sg333 Registered

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    He's teasing us again :p
     
  13. Marek Lesniak

    Marek Lesniak Car Team Staff Member

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    Tim, is it just me or wind affects cloud movement on your video?
     
  14. 88mphTim

    88mphTim racesimcentral.net

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    Yes it does. I had to change wind direction to get the clouds moving the way I wanted them. I was using one of our internal builds (62), so if that wasn't in 60, it's possible they added it.

    Regards teasing, you knew we were testing it. There's proof. :)
     
  15. F1 2004

    F1 2004 Registered

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    Is wind in the next build release?
     
  16. Doc_

    Doc_ Registered

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    It took me a while to catch the little sucker.
    [​IMG]
     

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