I'm really impressed by those marbles. I think I've read sometime in an interview that cars will even carry dirt, grass and so on back onto the track. When you haven't attended some real 24h races you can't imagine how much rubber and dirt's lying on the outside of every sharp turn after a couple of hours. It's just mind blowing.
How were the marbles done in this WIP btw? By texture, particles? It looks pretty cool, but Youtube's and Facebook's compression still won't give away all the details, even on HD.
Another thing that came to my mind: What about the other way 'round? I mean, can the rain wash away the marbles and stuff, especially on sloped sections?
Greez Rob
The rain itself looks like its only falling right in front of the camera.
Like a layer that was added as an afterthought.
exactly what I noticed too many reflections. In the video, the track is more like a lake rather than asphalt to beat the rainAnother thing to remember: In rain, reflection should be distorted by drops falling down, so there should be no such 'perfect' mirror effect
Nice videoi'd like to see some water puddles when tracks is drying, actually seems to be a lot uniform.
If you stood in front of a mirror for an hour, would the reflection move much?The Grandstand in the wet has a reflection thats really detailed, but it does not move. In the dry you cannot see it. Would it move with the sun? Because it stayed in exactly the same spot for an hour game time. Or am I thinking of shadows... hmm
Another thing to remember: In rain, reflection should be distorted by drops falling down, so there should be no such 'perfect' mirror effect.
And still the same question: What Gijon takled about in interview 2 years ago, since this effect is WIP today?
No, it's not that difficult and there are definitely no limitations preventing that.Have to admit i thought that aswell. I guess thats a software limitation though, something like that must be incredibly difficult to achieve
It's actually a myth. that good visuals are in conflict with good physics or gameplay. With a reasonably well written engine even single-core CPU will have a lot of free time while GPU is working.Lets at least reserve some CPU power for the physics ;-)
It's actually a myth. that good visuals are in conflict with good physics or gameplay. With a reasonably well written engine even single-core CPU will have a lot of free time while GPU is working.