Sounds like a great idea to build up a virtual portfolio. 3ds Max will indeed give you all the liberty you need for the trackside objects and tweaking the terrain to make it game-friendly (i.e. optimization). The process of converting the end result to the rFactor2 format won't be too dissimilar to how it's currently done for rFactor1. However, tracks for rFactor2 will require some extra work to make use of all the new features, but those will have to be documented indeed. Documentation is a word that's been popping up more frequently these days at ISI. So yes, we'll want to work on that .