People like you and me, that want to get Things working in a specific Way, but that are no Programmers, have a "small" Disadvantage.don't know if I misunderstood, but wouldn't that also work in the opposite direction too? of course with some additional work...
am thinking of importing AIW to a 3D editor, do edits, and export to AIW again. unfortunately I'm no programmer too![]()
Well, have you ever done an AIW in the game!?People like you and me, that want to get Things working in a specific Way, but that are no Programmers, have a "small" Disadvantage.
But with some Patience and a lot of Web-Search, you sometimes can make what you want to do.
In your Case, i would like to ask what you want to edit in the AIW File, that has to be done in a 3D Software?
Yes, i always do AIW Editing or build new AIW Files, in the DevMode.Well, have you ever done an AIW in the game!?Just compare that convenience with that of doing splines/curves in 3D software!
Jokes aside, I believe that it would be very handy to build a track and at the same time also the AIW stuff. IIRC you can already do something similar for ACand there are couple of scripts for Blender on RD if I'm not mistaken.
Smoothing is best practice here, I think this is also noted in the dev guide, or at least I was told to do so in @t0p5ecret 's tutorials.Yes, i always do AIW Editing or build new AIW Files, in the DevMode.
Did you ever edit some Position Values of a FASTEST Path (for Example) by Hand in the AIW File and tried out if it works?
I haven't tried that yet, but when i correct the Lines manually in the AIW Editor, for Example at the PitOut, that the Cars join the Path smoothly, i always have to use the "normalize Curve" Function.
If i don't do it, the Cars slow down at the moved Part of the Line sometimes.
So i think that also the Orientation Values are important and if that can be set properly in a 3D Software...
I don't think so.
But i can be wrong of course.
Do you know an AIW File that was not made in the rF2 AIW Editor (or the old rF1 3rd Party AIW Editors, that did work properly, if i remember it right) and that works properly?
Sorry, i use 3DSMax only.Smoothing is best practice here, I think this is also noted in the dev guide, or at least I was told to do so in @t0p5ecret 's tutorials.
Orientation of course is an elementary feature of curves. They are connected vectors with three dimensions. Guess the main challenge will be how to transfer the coordinates from 3D to the AIW and vice versa.
Here is the doc of curves in Blender. There are endless opportunities that scream for beeing used in a AIW scenario![]()
Sry for double post, mist half of the questions!Yes, i always do AIW Editing or build new AIW Files, in the DevMode.
Did you ever edit some Position Values of a FASTEST Path (for Example) by Hand in the AIW File and tried out if it works?
I haven't tried that yet, but when i correct the Lines manually in the AIW Editor, for Example at the PitOut, that the Cars join the Path smoothly, i always have to use the "normalize Curve" Function.
If i don't do it, the Cars slow down at the moved Part of the Line sometimes.
So i think that also the Orientation Values are important and if that can be set properly in a 3D Software...
I don't think so.
But i can be wrong of course.
Do you know an AIW File that was not made in the rF2 AIW Editor (or the old rF1 3rd Party AIW Editors, that did work properly, if i remember it right) and that works properly?
Dare you!Sorry, i use 3DSMax only.![]()
No, i'm too old to start something new with 3D Modelling now.Dare you!![]()
See it that way: 5% is close to nothing - nothing to care about to lose!No, i'm too old to start something new with 3D Modelling now.
And why should i begin to work with another Software, while i am only 5 % familiar with the current one?![]()
If i start with a new Software now and need the same Time again, that it needed for me to get the 5% in 3DSMax, i will reach only 2 % with the new Software, before i'm going to die.See it that way: 5% is close to nothing - nothing to care about to lose!and you need to keep the old grey matter active anyway
![]()
Danke.Ich geb auf... erstmal![]()
Thank you.Hi redapg,
your online tool is great.
Got the coordinates from a XXX.AIW. Then the XXX.COORD was renamed to XXX.CSV and in Excel
the spaces are replaced by commas.
Now we can also use this in the Race Track Builder.
Keep it up