I wrote a post here http://isiforums.net/f/showthread.p...probably-revolutionary-idea-for-A-I-car-setup about some real amazing A.I. features and options that ISI should seriously take a look at. In "option 1" in that post, I stated that the amount of CPU processing for all the A.I., and possible complexity of that processing could be too much (just speculating, I really have no idea). This got me really thinking... RFactor 2 is supposed to be a math-heavy, "hardcore", PC exclusive simulation. It is NOT some mainstream, built-for-the-masses, video-game console port. So...why aren't ISI taking a hardcore approach to the way the software uses our PCs? ISI please take advantage of 4 and 6 core processors, if not 8 cores and hyperthreading as well. AT THE VERY LEAST take proper advantage of quad-core and hexa-core CPUs (save oct-core+ and HT for RF3). Battlefield 3 and 4 get VERY SUBSTANTIAL gains when going from 4 cores to 6 cores, not in single player (Battlefield is not anywhere near as math heavy as RFactor 2), but in multiplayer, especially in a server with 64 players. The 6 core CPUs make a substantial difference to max, minimum and avg frames, compared to even 4 cores, let alone 2 cores like RFactor 2 . I also read that hyperthreading gives gains in large BF3 & BF4 mp games. ISI, with all the heavy math involved in a "hardcore" simulation like RFactor 2, combined with all the A.I. that many people love/want to run (20, 30, 40, even 50+ opponents ), combined with all the online multiplayer opponents that people love/want to run (again, 20, 30, 40 even 50+ opponents), combined with all the extra/different processing online takes to run relative to offline, well...RFactor 2 should be a PRIME CANDIDATE for a game trying to really take advantage of 6 core CPUs. At the moment, 3 cores shows some half-decent at best gains over 2 cores, and it pretty much stops there. RFactor 2 is only designed to really take advantage of 2 cores. Quite ironic, because it is the EXACT type of game that would really, REALLY, benefit from quad and hexa core processors. For a "hardcore", "underground", PC exclusive, develop-at-your-own-pace, math-heavy, physics simulation, with such math-heavy calculations and possibilities for many, many opponents (online and offline), RFactor 2 is THE PERFECT TYPE OF GAME to take advantage of 6 core CPUs. Come on ISI! At the very least, just like in Battlefield 3 & 4, we can have real nice gains when playing online with many opponents (and also offline). You can do it ISI!!