rFactor 2 vs AC competizione Physics/FFB Rfactor 2 wins easy, althoug ACC is not bad, it's like a Project cars 3, it's "dumbed", and i have this feeling from F1 2018, FFB is dampened and filtered and absolutely not natrual Graphics ACC is very blurry, and you need to upscale resolution at 150% to remove the blurry, but hard for the GPU. rFactor2 is still very good at 4k and doesn't have this typical color saturation from pcars, which feels like for kids. rFactor 2 vs GTR3 you can be sure it will be same, as we all know Simbin doesn't want to make a sim, but a casual game. rFactor 2 vs Raceroom UE4, we know that raceroom has no tyreflex and the FFB is "floating", if it's just a port to unreal 4, FFB/physics will be always far behind. rFactor 2 vs REIZA 2017(or 2019) If it uses rFactor2 engine, it could be awesome, anyway it's for me the only one challenger for the sim departement. My conclusion: rFactor 2 is still the best, and with very good mod like Kartsim pro (500€), or with Sebring, it's the next level to the racing simulation today. My only regret is we don't have enough tracks, and i hope a DLC with a clutch/H-pattern car.
Well, acc is going to get lots of development so it might end up being pretty good. Atleast i hope it will, like i hope all the other future sims (and future rf2) to be as good as possible.
I don't think that Kunos dumbed down anything or that they aren't trying to create a nice simulation. It is just that they are limited in certain ways because they are setting their priorities different. I feel that there aren't that many options when it comes to high fidelity consumer simulations and this won't change alot with ACC. Fo example the FFB tickrate is decreased even more compared to AC. This means that you will loose quite a bit more information for example and it won't feel as fidel as AC or rF2. There are a few nice things on their roadmap that I would like to see in rF2 at one point though. But they clearly have a different focus and I am personaly not sure if I like that approach. I guess they are just aiming for a different market. Anyway, it comes down to what you are looking for as a user.
ACC=DLC orgy you ll see how many DLC the y gonna make after end of February 2019 DLC's are not bad just improving the sim is always better i still have positive thoughts about ACC just need to wait until March 2019 to be sure it is improved.
Well, rF2 isn't that different when it comes to DLCs. If they are done right and if they help to develop the core further I am all up for it. There just needs to be a fine balance. Reiza did a very good job in that regard and it would be very nice to see other devs offering similar quality.
https://forum.studio-397.com/index.php?forums/other-games.115/ IMHO we rightly look down on forums that fill up with 'my game is better than yours' threads. You can go nuts in that section there and it won't annoy us here.
I hate each individual Sim for what is missing in it But i think Reiza will solve my problem eventually. Just hoping not have to wait 5 years to this. btw, you should had put a spoiler alert at the thread title
We have an 0.0.1 build of ACC & not the finished product to test which is essentially what the Early Access program is. I agree with @MarcG and @Lazza regarding rF2 vs sim X, Y & Z. Let's enjoy what we have, not what we want each sim to have. As for R3E, it is damn good with the GT class cars; physics specialist Alex H has done a masterful job since joining Sector 3. The FFB has gone from meh to pretty damn good in a short space of time. Feel free to join the beta testing of R3E if you have meaningful feedback to provide. PM me if you want details.
I am rebuilding my motion rig. After trying on rF2 and AC, what a day-night different between them. I have a hard time to play other sims anymore. The rF2 dynamics feels overall are unbelieverably realistic! With my old motion rig, I did not discover this (I felt AC very good too). It is hard to show or to demonstrate such argument via video, although I posted a video of rF2 FFB vs AC FFB.
Don't know how you can as at rf2 is better that Sims that either have not been released yet or are in very early access, it is hardly a legitimate comparison.
I think he is talking about at current stage. It isnt completely fair but wont be either if compared to what a sim should have in future based on marketing promises
Well my thoughts are I agree, by a mile. rF2 runs the best on my rig, looks the best on my rig, and feels the best on my rig. I don't listen to what other people say, hear or feel as internet opinions are like the wind, they change daily. At 42 years old I've seen enough to call a spade a spade so I'll raise my beer and say long live rFactor 2 because it really is the best choice for PC sim racing.
I disagree with that, not only because the Lambo GT3 in pCars 2 is IMO better than in ACC, especially with a proper setup, but default does the trick already. You can run this car around Nürburgring GP for hours without crashing like the real car and you can't do this in ACC, not even 3 laps in a decent pace. Compare to rF2 there are only Simcades IMO, but pCars 2 has similar handling and physics on a soft-core level and both are the only sims with proper tyre-flex, even often too much of it in pCars 2. They have both the same Newton laws of physics on a different level, which makes it easy to switch between both. Just take a ride in the M23 and Lotus 72D after. They feel so alike from the tyres and weight, it's incredible. One of my favorite sim-cars is the Porsche 961 in pCars 2 and really would love something similar in rF2. The AWD-physics are insanely good in pCars 2 and still holding most of the Lambo-records on the Nordschleife so far. AWD in AC is not even an advantage, just fake bullshit. And the same with the Supercar-physics and many more.
At that point it is pretty safe to say that the core physics for most of the sims won't change tremendously in the foreseeable future and with the EA of ACC released, I expect them to have atleast set their basic physics. Because otherwise they will have trouble delivering the rest of the pack in the upcomming six months, wich isn't that much time. So take it or leave it, the basic essence of rF2 and it's physics engine hasn't changed all that much since the first beta release and what was great then will still be great. Take the EVE around Spa and you will know what I mean. So in that sense, I still don't see ACC anywhere close to rF2 when it comes to fidelity and FFB. It is def. a step up from AC, I will give them that. But it still doesn't feel as connected as it should. How ever it turns out, I am following the project closely as I think that there are few things to learn from other sims for S397 and I hope that it becomes a good sim, so that my invested money is worth it.
I was lucky enough this summer after a google search i found someone who were suggesting a very good FFB profile for my Thrustmaster T150 steering wheel (not the jack spades files) ,,,.......!!!!!! that little file resurrect Pcars 2 for me out of nowhere. ACC is not on par with pcars 2 yet thats true and if someone find a good FFB file then he will start thinking very different for pcars 2.