When you buy rFactor, you buy the code that translates those hundreds of files into something you can see, hear and ultimately drive. As great as mods are, the money you have spent is not for the mods. It's for the brains behind it. When you buy a real car, you don't buy it so you can customise the wheels, exhaust, body-kits or tinted windows. You are buying the research, engineering, development and manufacturing of the base product. Don't get me wrong, modders do a great job and keep interesting flowing in the community, and they are an important part of it. But let's not lose site of the facts. If any of you guys, myself included, could create a simulation with good physics we'd do it. Point is we can't, and that's where the real difficulty is. I'm an engineer now involved in military aircraft (lots of simulation) so understand the inherent difficulty of simulating physics. There are a lot of model shortfalls (given the limited PC power) and thus there are lots of 'fudges' to attempt to recreate correct outcomes. Let alone building a graphics and sound engine on top of all that. I think some of you lose sight of where the real difficulty lies.
i'm led to believe it costs 13 dollars per year to even open the multiplayer in rf2... doesn't the dedi server live in multiplayer? (just a question... not an argument please)
oh yea... what happened F1Lover? ...your avatar changed from F1-S-R avatar to ISI avatar. (just a question.. no argument please)
It would be nice if with this 13$ per year ISI allowed to have a personal server, rent a server for hosting a league championship is very very expensive. I hope that could exists something that could reduce the cost of it, most of the simracing website should ask a fee to partecipate for pay the servers. I hope that ISI will have an agreement with a hosting server like Aruba or others. It could be possible?