Magus
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(not)rF3 will be dirt track racing simulation! you heard it HERE 1st 
A 'full editor' isn't going to be the magic cure people think it to be. You can limit yourself like bobs tracksWho says I do no modding?
Just cant do 3D-graphic-stuff, like most others. So something like a full editor would help!
With GJED you cant do a full track, you know!?![]()
That assumption is not correct.
Quote from Marcel Offermans at Racedepartment forum:
"If I may clarify my thoughts here a bit, as I feel there might be some misunderstanding:
1. The tyre model in rF2 is a great and really advanced model and our physics guys (Michael and Marek) obviously get great results with it. We will not drop it at all. In fact all current and future car physics we make will continue to use this model. You probably have seen the recent blog series about the BT44B that explains a lot about this model.
2. We are considering allowing the rF1 tyre model as an option for specific cars because we are aware that certain highly respected physics gurus get great results out of that model based on the models and data they have for real world cars.
3. In fact, in the future, if other tyre models emerge, we could consider integrating those as an option as well. The main thing to remember is that we're trying to be an open platform to the community. Yes, we are committed to providing the most realistic simulation. That will never change."
Nope...got that. Being regressive for new mods is not going forward though. Mods representing vehicles that never had a radial tyre that is certainly applicable to and I happily applaud it. Mods representing vehicles that DO have radial tyres and NEED tyre deformation of the rf2 latest tyre model IS required, not optional. My former post still applies. The tyre model is time consuming to produce. Who better to produce it than the creators until a database of tyre attributes for modders is available so they can time effectively, produce their own. Information for modders and the tools to do so have been the major stumbling block IMO especially with the "new" technologies introduced.
NOT all modders are engineers and/or mathematicians.
Seems that most are missing Marcel Offerman's argument #2 - which is valid even if we'd all prefer to get the latest and most updated features in all aspects of each mod.
They are mostly missing point 3. Can't understand how having different tire models in your "open simulator" is a bad thing. Oh the simracing community.
I completely agree and so have I said so several timesCalm down MrslfrslYou just dont know at the moment what will change and what wont!
I dont think that Studio397 will repeat the heavy mistakes ISI did.
They have to push the features and tell everybody how good that is! Otherwise - you are right - nobody will leave theire old sim for the "new" rF2. You have to bring arguments.
But like I said: they will be smart enough for that. The european business-mentality will be good for rF2.
For the tyre model: I personally dont think that the ability to use rF1-tyres would be a proper argument for anybody (users+modders) to switch to rF2. Not at this point. Maybe it would have been when it where an option right from the beginning. But now its waaaaaay too late.
The point is: if you want to attract modders, do something for them! Make it easy for them!
Provide good and solid modding-tools and databases!
I would go THAT far to offer a full fletched track-editor for example! You can charge for it, no problem!
But the opportunity and possibility itself would attract thousands of people who wants to create something. Many people would try that. And it would push rF2 as a whole miles forward!
Glad to hear by the way that they see the necessity for a whole series in rF2! Very good! Makes me exciting!
Nothing more to say for me: provide the proper tools, provide nice visual possibilities (modding is always presentation!) and modders will come!
Good points Obbzy.
If its the tyres that have indeed been the stumbling block for modders. Go one better and have the developers develop a range of tyres that the modders have access to and can use freely in their mods. Surely there is a database of tyres by now within ISI that can be relatively easily modified for various applications.
That too, yes. rF2 have had some brilliant 3PA tracks, some made possible in coorporation with other developers using gmotor2 - to make it easier for this to happen with vehicles, supporting the older tyre model is essential.
Like this?
Posted 26th April 2016 http://rfactor.net/web/wp-content/uploads/2011/05/TGM-Tire-Examples-V0.8.zip
Well there you go.Thanks Woodee. I stand well corrected. So its not the tyres stopping modders developing in rf2.
All of this good news was too much for me to comment on until now. It almost brought tears of joy and relief to my eyes. The joy is because no other title will come close if this is done right. I'm sure it will be done right. The relief is because of the new graphics. If this will look like other driving titles I have or better, RF2 is the future instead of just a hope or a wish. I cant even type everything I want to type because I keep thinking of positive things that might happen and it is distracting in a good way.