Mr.Ferret
Registered
Long time lurker first time poster.
I used to do a lot of Live for Speed league racing, and moved to iracing, i dabbled with rfactor in the past, but i could never get a decent feel out of it unless i played around with the logitech profiler the wheel settings in the ini file, the mod and the particular cars setup, not to mention all the force feedback plug-ins etc it was just too much, and i never really felt connected to the rear of the car like i did in the other games.
All the stuff ive been reading about rFactor 2 is really really exciting and makes me want to get to work on a cockpit and see if some of the Live for speed racers i used to race against want to get back to racing again, however if i have to spend a million years to get a feel remotely similar to the other games i mentioned it will be all for nothing.
I shouldn't have to edit a ini file to change my wheel settings, that sort of stuff should be in the game, i should feel connected to the car at all times, perhaps im just picky or didn't spend enough time on it i don't know but i hope this wont be the case for rF2, from what ive seen of the tire model video it looks like a huge improvement.
So my question is, will i be more connected to the car in this one than rf1 and will i have some idea of what the rear is doing?
Also will we have a huge built in ruleset, or the ability to create our own with ease? as in for different F1 seasons they had different rules and lenghts on practice sessions and quali (single lap, knock out, with fuel without fuel etc) because the dodgey way some modders get around it is a bit poor frankly, this isnt something that should be hard-coded.
Anyway sorry for the wall of text and i hope this didn't seem too ranty, this game is looking fantastic and i hope it can scratch my itch!
Best of luck ISI
I used to do a lot of Live for Speed league racing, and moved to iracing, i dabbled with rfactor in the past, but i could never get a decent feel out of it unless i played around with the logitech profiler the wheel settings in the ini file, the mod and the particular cars setup, not to mention all the force feedback plug-ins etc it was just too much, and i never really felt connected to the rear of the car like i did in the other games.
All the stuff ive been reading about rFactor 2 is really really exciting and makes me want to get to work on a cockpit and see if some of the Live for speed racers i used to race against want to get back to racing again, however if i have to spend a million years to get a feel remotely similar to the other games i mentioned it will be all for nothing.
I shouldn't have to edit a ini file to change my wheel settings, that sort of stuff should be in the game, i should feel connected to the car at all times, perhaps im just picky or didn't spend enough time on it i don't know but i hope this wont be the case for rF2, from what ive seen of the tire model video it looks like a huge improvement.
So my question is, will i be more connected to the car in this one than rf1 and will i have some idea of what the rear is doing?
Also will we have a huge built in ruleset, or the ability to create our own with ease? as in for different F1 seasons they had different rules and lenghts on practice sessions and quali (single lap, knock out, with fuel without fuel etc) because the dodgey way some modders get around it is a bit poor frankly, this isnt something that should be hard-coded.
Anyway sorry for the wall of text and i hope this didn't seem too ranty, this game is looking fantastic and i hope it can scratch my itch!
Best of luck ISI