K Szczech
Registered
I'd love to have some per-object and per-material constants and timers passed to shaders. Or at least constants.I heard mention of programmable timers, triggers, etc in tracks, but I don't know how far they got/will get with that.
Imagine I have to use sun position to control my cloud and water animation in shaders.
Or store spotlight direction, radius, center point and blend angles in UV coordinates for lightflare shader.
Having a generic set of constants would allow extending rFactor's engine much easier without the need to write some specialized parameter encoding tools for GMT files.
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