Have you noticed that the mod manager is neatly integrated in the main launcher?
Thanks ISI.
That's atleast a build old ?
And unfortunately we haven't gotten back a shortcut to the proper mod manager in launcher. :/
Have you noticed that the mod manager is neatly integrated in the main launcher?
Thanks ISI.
That's atleast a build old ?
I think this will be mandatory at some point. {[
rolleyes
]}
Thanks - disabled surround and set it up again, including bezel correction but with video res for rf2 still set to 5750*1080, and it is now working fine. Now I just have to work out why my performance has gone backwards despite another round of optimizations having been made for SLI/Crossfire setups.Are you using nVidia surround + bezel correction?
Try to disable surround and re-create one with no bezel correction.
Are you using nVidia surround + bezel correction?
Try to disable surround and re-create one with no bezel correction.
You're not supposed to use NV Surround / AMD Eyefinity if using the new multiview setup options??
Thanks, that's what I thought, I must have just misunderstood.
These settings only apply to multiview (SubViews=2) you have SubViews=0 which is triple wide but only one viewport.Hi,
The new multi view configuration isn't working quite right for me. The bezel gap settings doesn't appear to be doing anything. I've tried setting it to a wide range of values, including 26cm just to see what would happen but the rendered image was the same. The problem I have is that the part of the image that should be hidden behind my bezels isn't. I'm using 27" 16:9 monitors with the centre screen in front of the outer two so the bezels overlap. These are my settings from the config file, video resolution is set to 5760*1080.
SubViews=0
UseSubViewParams=1
ViewParams=(0.597000, 0.336000, 0.650000, 50.000000, 0.026000) \\ screen width (m), screen height (m), eye distance (m), side angle (deg), bezel gap (m)
WidescreenUI=1
WidescreenUIWidth=1920
WidescreenHUD=1
CustomVidRes=(0, 0)
MinimumVidRes=(800, 600)
MaximumVidRes=(8000, 6000)
View attachment 17257
Hi,
The new multi view configuration isn't working quite right for me. The bezel gap settings doesn't appear to be doing anything. I've tried setting it to a wide range of values, including 26cm just to see what would happen but the rendered image was the same. The problem I have is that the part of the image that should be hidden behind my bezels isn't. I'm using 27" 16:9 monitors with the centre screen in front of the outer two so the bezels overlap. These are my settings from the config file, video resolution is set to 5760*1080.
SubViews=0
UseSubViewParams=1
ViewParams=(0.597000, 0.336000, 0.650000, 50.000000, 0.026000) \\ screen width (m), screen height (m), eye distance (m), side angle (deg), bezel gap (m)
WidescreenUI=1
WidescreenUIWidth=1920
WidescreenHUD=1
CustomVidRes=(0, 0)
MinimumVidRes=(800, 600)
MaximumVidRes=(8000, 6000)
View attachment 17257
These settings only apply to multiview (SubViews=2) you have SubViews=0 which is triple wide but only one viewport.
View attachment 17246Hi guys I/we have just updated our dedi server to 982 build however we have a little problem we are getting some sort of chat window coming up when hitting the host button not sure what it is?
Can anyone help pls?? Oh ,We did have the weather plugin still running.........
And unfortunately we haven't gotten back a shortcut to the proper mod manager in launcher. :/
could someone pls explain the function of "ai limiter"?
I think it controls how much the ai can spread. Set it to 0 and they can break away and don't tend to clump together
That`s the reason, why i ask...Percentage, from what?The limiter in the menu is a percentage.