rFactor 2 Build 906 Now Available!

Discussion in 'News & Notifications' started by 88mphTim, Dec 16, 2014.

  1. Adrian

    Adrian Registered

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    New launcher looks sharp, if the new U.I. follows a similar theme then I'm happy.

    Thanks ISI :)
     
  2. stonec

    stonec Registered

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    The few things that were spoken about much in autumn Q&A are not included in this build either, which is a bit disappointing. Nothing mentioned about stock car rules, no update of dedicated prototype server, meaning online join process is still the same (having to download all tracks in rfmod). New launcher and some bugfixes are interesting though.
     
  3. hammer666

    hammer666 Registered

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    Thanks for the update ISI.

    Can't get to this for a day or two.
    If anyone could post a before/after shot of the Gamma/Colour changes, it would be greatly appreciated. :)
     
  4. bwana

    bwana Registered

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    Nice so far, had to reset pedal calibration for some reason . Accelerator was only giving around 60%. strange
     
  5. matf1

    matf1 Registered

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    That's HUD not UI, and didn't affect ui when clicked /restarted.

    Sent from my Nexus 4 using Tapatalk
     
  6. Juergen-BY

    Juergen-BY Registered

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    Update from B880, installed Content isn`t shown.
     
  7. albert39

    albert39 Registered

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    In this update the mirrors of all cars are black. Some one else?
     
  8. MaD_King

    MaD_King Registered

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    Updated by launcher tab update :)
    No problem, the new launcher is ok for me.
    Ran a quick race with AI driving and didn't notice any problem, FPS same, look OK for me, need more tests with rain and behind the wheel, but all seems working.
    Next tests the online (dedicated and connection).

    Thank you ISI, now waiting on the final tire model with Nascar and the dedicated prototype server to become official with the options buton available and working on it to get a reasonable game base for serious and easy configurable online racing.
     
  9. bwana

    bwana Registered

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    only some mods
     
  10. KAMPFBIBER81

    KAMPFBIBER81 Registered

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    Found one small bug

    If you tick the checkbox "dedicated Server prototype", the selection is not saved in the launcher while if works for "Auto Close Laucher" or "Dedicated Server with Console UI" (Option is still activated the next time you start the launcher).


    Thx for the new build ISI
     
  11. stonec

    stonec Registered

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    There is small change of gamma, cannot notice any color changes (b880, b906). Cockpit overexposure is seemingly a bit worse now (b880, b906).

    I'm more interested if some of the often mentioned HDR bugs were fixed (purple artefacts on dark areas etc), will test more later.
     
  12. hammer666

    hammer666 Registered

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    Thanks for that, very much appreciated. :)
     
  13. Minibull

    Minibull Member

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    Looks like it's lost a small bit of that greenish tinge now, with the outside shot.

    The inside one though, make sure you have the same amount of clouds in shot if possible. They could be affecting the overall lighting.
     
  14. 88mphTim

    88mphTim I'm new here Staff Member

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    As would any usage of complete black in cockpit. It would pull color away from brighter areas. Car maker error (for us and modders, when it happens).
     
  15. albert39

    albert39 Registered

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    do you know any solution?
     
  16. emha76

    emha76 Registered

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  17. McFlex

    McFlex Registered

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    They made it i bit better but these purple artefacts are still there. For that reason i use a custom HDR profile which i changed a little bit. With this i don't have any artefacts. Here is a link to it: http://www.mediafire.com/download/o7az2xzamzyp1hs/TrueLightsUltraHDR.hdp
     
  18. matf1

    matf1 Registered

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    I posted about this on 1st page. Add 1 to widescreen ui in config.ini

    Sent from my Nexus 4 using Tapatalk
     
  19. emha76

    emha76 Registered

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    Thank You matf1! Thank You ISI! :)
     
    Last edited by a moderator: Dec 16, 2014
  20. Rik

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    Thanks ISI ! :D
     

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