rFactor 2 Build 660 released!

Discussion in 'rFactor 2 General Discussion' started by Spacekid, Apr 16, 2014.

  1. Spacekid

    Spacekid Registered

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    Hier findet ihr die Downloads:

    http://rfactor.net/web/rf2/rf2dl/

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    Update 23 (Build 659-unstable, 660-release) Changelog April 14, 2014):
    =====================================================

    GRAPHICS:
    ————————
    Added texture sharpening option to plr file allow mip lod bias adjustments (alt-m no longer required)

    BUG FIXES / OPTIMIZATIONS:
    ————————
    Made presets actually available in RealRoad gizmo for tracks besides the first one loaded.
    Fixed scoreboard tower code.
    Fixed a newly-introduced crash if there were no trackside cameras.
    Fixed potential crash if transparent trainer is enabled on client.
    Fixed it so trace.txt doesn’t go to VirtualStore.
    Fixed minor memory leaks.

    MODDING / PUBLIC DEV
    ————————
    Report some inner tire temperatures to plugins.
    Computed some missing telemetry info.
    Added some replay control to the plugin interface.

    MULTIPLAYER:
    ————————
    hooking up skin download/upload progress bar to the actual transfer library progress
    Implemented a likely improvement in multiplayer collision.

    AI
    ————————
    If AI has front wheels off the track pauses any steering changes until wheels back on the ground.

    =====================================================
    Update 22 (Build 589-unstable, 590-release) Changelog (March 18, 2014):
    =====================================================

    GRAPHICS:
    ————————
    Fixed bug with HDR lum histogram when in SLI mode
    Fixed 3D Vision problem with tire shader
    Added extended ambient shadows under cars
    Modified EnvReflections = Off mode to render only sky/clouds into ref map

    FEATURES:
    ————————
    Added “+memstats” cmdline option to output memory usage file

    BUG FIXES / OPTIMIZATIONS:
    ————————
    Fixed crash on MP lobby UI page
    Fixed an issue with duplicate mas names during packaging; incorporated mutex stuff into masBase to allow toggling of mutex requirement during mas object creation
    Fixed bug where 1st time running after fresh install keyboard and controller support will be disabled.
    Fixed a potential problem with upgrades that adjust gear settings.
    Fix issue where sometimes shadows were fuzzy in cockpit until you hit Insert three times.
    Fix for sidebars not clearing when exiting replay mode directly from control screen.
    Fix for issue where a vehicle is constantly loaded/unloaded in multiplayer when they have a special skin

    MODDING / PUBLIC DEV
    ————————
    Added “Copy To Clipboard” button to TTool.
    Fixed viewer.exe crash
    Corrected rFactor Mod Mode.exe UI
    Fixed lockup when mouse is moved in mod mode

    UI / HUD / Options:
    ————————
    Added a button to manually transfer loose livery file, so that you may update the server’s copy or get the latest version of the livery stored on the server.
    Disabled Mod button if server and client version do not match.

    MULTIPLAYER:
    ————————
    Fixed +oneclick crash
    Fixed join button greyed out issue
    Message box shown if dedicated server is stated with oneclick but no mod is loaded
    Reduced likelihood of problem in non-race multiplayer sessions where vehicles that joined late would usually not load.

    CONTROLLERS / FFB
    ————————

    AI
    ————————
    Preventing driver database from growing much larger than it needs with duplicate entries
    Loading custom paths from the loose track directory (*.aip files contain info for a single path)
    Small change attempting to reduce AI tendency to stay behind a slower car.
     

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