rFactor 2 Build 1080 Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Apr 14, 2016.

  1. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    ISI is happy to release Build 1080! This build has a decent number of fixes and tweaks to the AI, realroad, skin sharing, graphics, controllers, and much more.

    The demo content has also been changed; Now featuring the Formula Renault 3.5, 1974 Howston Dissenter and Toban Raceway Park.

    Download:

    Demo Installer - rFactor2_DemoBuild_1080.exe (331MB)
    Lite Installer - rFactor2_LiteBuild_1080.exe (340MB)
    SDK Installer - rFactor2_SDK_1080.exe (347MB)

    Usage Notes:

    On first loading for any track after updating, shaders will be rebuilt. Expect this to take anywhere between 1-4 minutes, depending on your system specifications.

    The Logitech G920 has new firmware that fixes an issue with the Force Feedback. However, because they are not yet selling units with the new firmware, and most users will not be updated yet, we have implemented a hacky solution that we will remove probably with a future build (when we feel more will have updated). If you have updated your firmware, you can disable the hack if you want to, by editing your controller file save and switching the G920_workaround flag to false, and because they changed their names for the inputs, you'll have to bind your pedals.

    Build Notes:

    ====================================================================
    Update 38 (Build 1079-unstable, 1080-release) Changelog April 12, 2016):
    ====================================================================


    FEATURES:
    -------------
    • Ability to save car class/track/RFM specific AI parameters. (Gizmos on track & car selection page. Global values still editable from session options.)
    • Added Low Speed Information display position gizmo.
    • Added AI DraftStickiness_multiplier to RCD files so can tweak that functionality on a car by car basis (only affects superspeedways)
    • Added average water depth to internals plugin data.
    • Provided a better way in the HDV file to specify AI damper multipliers: AIDamping=(<SlowBump>,<SlowRebound>,<FastBump>,<FastRebound>)
    • Made the prefix for warning LED material names configurable in the *cockpit.ini file. Syntax (with default legacy prefix) is: WarningLED=LED
    • User skin directory will now spill over to multiple lines if needed rather that off screen
    • Default gamepad controllers now set various driving aids for an easier experience.
    • Created an Un-Disqualify button for admins to use on the multiplayer vote page.
    • Reason for penalty (if any) is now given in result files and log files.
    • Significantly reduced the effect of Real Road Time Scale on how the track gets wet from rain and dried by vehicles. This makes it work more realistically even when the timescale is set to extreme values like Static or 15x.
    • Added a separate thread to issue FFB commands which is needed for some drivers that block. This functionality improves upon and therefore replaces the old Controller.JSON value "Skip updates", but can also be disabled by setting the new Controller.JSON value "Use thread" to false.
    • Moved in-game server list to Launcher (Steam version only).
    • New controller presets for SimXperience AccuForce, Thrustmaster TMX, and Logitech Rumble F310/F510/F710 gamepads.
    • Damage stays after driver swap



    FIXES:
    -------------
    • Fix for skin transfers when using +connect commandline parameters.
    • Fixed static camera orientation not saving changes in Mod Mode
    • Likely fix for occasional dedicated server crash during race rejoin.
    • Fixed occasional race rejoin bug where only 63 laps were restored when it should have been more.
    • Fixed bug where track & vehicle selector didn't register changes when existing page immediately after closing a category branch.
    • Stock car plugin has improved handling of order shuffling due to spun cars. A new variable was added to the CustomPluginVariables.JSON for this plugin called "AdjustUntilYellowFlagState" which controls how long the order may be adjusted due to spinning (values are the same as mYellowFlagState in InternalsPlugin.hpp).
    • Fixed several potential UI crashes when switching between multiple video adapters.
    • Corrected issue where grass skids sometimes did not appear.



    GRAPHICS:
    -------------
    • Reverted back to more analytical headlight model.
    • Fixed soft particle blending and updated general particle parameters.
    • Fixed particle exclusion zones sometimes becoming disabled.
    • Improved particle lighting/shadowing.
    • Improved sun occluder.
    • Static reflection mappers now updated properly between sessions.
    • Minor adjustments to sky turbidity and some cloud albedos.
    • Sim will now default to HDR mode and can only be run in LDR mode by manually editing GFXSafeMode to 0 and clearing shader cache.



    MODDING / PUBLIC DEV:
    ---------------------
    • Camera activation zones can be moved in the camera editor now.
    • Added another track learning method. How to use: turn off fuel, tire wear, & mech failures and enter a practice session with 1 ai. Once in monitor, select that ai and type "ai learn" in the chat back.....he'll then go take a bunch of laps & you can watch him try to get better at driving his line (which will show up in the replay window). When (if) you are satisfied that he's better following the line you can type "ai save" & he'll save that knowledge in the playerfile/settings directory for future use (or it can then be packed up in an appropriate car or track component and loaded automatically from there).
    • TTool: optimized the reinitialization step between custom realtime tests, and also allowed skipping reinitialization completely by adding Reinitialize=0 to any appropriate [CustomRealtimeTest] section in the input file. Note that reinitialization cannot currently be skipped if the starting temperature is changed, due to complexity.
    • Fixed bug in ModMgr which showed duplicate updates for mods with an update.
    • Fixed bug in MAS2 packager which sometimes failed to create a package because it could not detect when a base cmp or mod was installed.
     
  2. delapecs

    delapecs Registered

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    Thanks ISI !
     
  3. TOCA2FREAK

    TOCA2FREAK Registered

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    Just so you know on your download page the link for the lite install directs you to the demo download.
     
  4. I_Bellett

    I_Bellett Registered

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    Thanks & Nice Work ISI!
     
  5. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    Thanks :) Should be fixed
     
  6. TOCA2FREAK

    TOCA2FREAK Registered

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    Okay done fresh install. Game loads find and I can drive silverstone with the Megane. But when clicking on the "Video settings" button from the launcher it hangs so I cannot set screen resolution anti-aliasing etc.

    I'm running windows 10 64bit
    16GB DDR4 ram
    Nividia 980ti with latest drivers
    i5 6600K CPU
     
  7. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    The video settings window doesn't pop up at all?
     
  8. ricardoferreira

    ricardoferreira Registered

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    Added average water depth to internals plugin data.
    Significantly reduced the effect of Real Road Time Scale on how the track gets wet from rain and dried by vehicles. This makes it work more realistically even when the timescale is set to extreme values like Static or 15x.

    That means what?

    we can have rain density?
     
  9. wrxxy

    wrxxy Registered

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    Thx ISI much appreciated been waiting for this for a while............
     
  10. stonec

    stonec Member

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    You get the same options in-game under Options -> Video tab, perhaps you can adjust it from there?
     
  11. Dmitry Chugrov

    Dmitry Chugrov Registered

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    from steam version don't see non steam servers race2play
     
  12. WhiteShadow

    WhiteShadow Registered

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    FEATURES:
    Moved in-game server list to Launcher (Steam version only).

    Does this mean that if your game is steam version you can not join dedicated servers which is not hosted with non steam version?
     
  13. TOCA2FREAK

    TOCA2FREAK Registered

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    Nope that causes my game to crash. :(
     
  14. TOCA2FREAK

    TOCA2FREAK Registered

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    Also using triple screens with multiview on I see no road reflections even though its raining and I have road reflection set to high. I also tried setting it to low and still no road reflections. :(
     
  15. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    No, from now on all servers (steam or non-Steam) will show in the Steam Matchmaker and should be join-able.
     
  16. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    Have you tried backing up your config.ini, and letting it create a new one?
     
  17. TOCA2FREAK

    TOCA2FREAK Registered

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    This is a brand new install.
     
  18. TOCA2FREAK

    TOCA2FREAK Registered

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    Strangely it is now working but still no road reflection. :(
     
  19. WhiteShadow

    WhiteShadow Registered

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    Hmm I think I must delete some old "temp flies" Thx :)
     
  20. stonec

    stonec Member

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    Is the track 100% wet? Road reflections are very faint in rF2, I can't spot the difference with reflections on/off unless it's really wet.
     

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